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Remote Game Engine Programmer Jobs in Fremont, CA

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... You have a strong working knowledge of game engine systems. You can partner with engineers to build ...

Senior Machine Learning Engineer

Mountain View, CA ยท On-site +1

$123K - $169K/yr

Integrate Machine Learning models seamlessly within real-time game engine constraints, optimizing ... Mentor engineers and researchers while cultivating a technical culture of innovation, excellence ...

Sound Designer (Remote)

San Francisco, CA ยท Remote

$21 - $25.50/hr

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio ...

Software Engineer, Graphics & Media

San Francisco, CA ยท On-site +1

$164K - $203K/yr

Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that ...

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

... game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

... game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Staff Product Manager, Unity AI

Mountain View, CA ยท On-site +1

$157K - $205K/yr

Partner with engineering, design, and ML teams to design and deliver agentic AI-powered workflows ... U] is the world's leading game engine, powering play for more than 3 billion consumers each month.

Principal Graphics Engineer

San Francisco, CA ยท Remote

$143K - $177K/yr

We allow developers to, with no modifications to their code, transform existing mobile apps into ... Game engine internals, real-time renderers, or GPU compute frameworks. * Android internals and ...

Principal Graphics Engineer

Santa Clara, CA ยท Remote

$143K - $177K/yr

We allow developers to, with no modifications to their code, transform existing mobile apps into ... Game engine internals, real-time renderers, or GPU compute frameworks. * Android internals and ...

Principal Graphics Engineer

San Francisco, CA ยท On-site +1

$164K - $203K/yr

We allow developers to, with no modifications to their code, transform existing mobile apps into ... Game engine internals, real-time renderers, or GPU compute frameworks. * Android internals and ...

Strong programming skills in Python and C++, with experience building reliable production quality software. * Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA ...

Senior Content Manager (Remote)

Sunnyvale, CA ยท Remote

$130K - $150K/yr

... gaming analytics and live-ops platform used by +1500 companies worldwide. We help developers make ... S and European markets, we are building a world-class marketing engine to position ThinkingAI as a ...

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Remote Game Engine Programmer information

See Fremont, CA salary details

$12K

$101.4K

$189.9K

How much do remote game engine programmer jobs pay per year?

As of Jul 28, 2026, the average yearly pay for remote game engine programmer in Fremont, CA is $101,406.00, according to ZipRecruiter salary data. Most workers in this role earn between $26,300.00 and $159,300.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

How does a Remote Game Engine Programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What are Remote Game Engine Programmers?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Programmer, and why are they important?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.
What are popular job titles related to Remote Game Engine Programmer jobs in Fremont, CA? For Remote Game Engine Programmer jobs in Fremont, CA, the most frequently searched job titles are:
What job categories do people searching Remote Game Engine Programmer jobs in Fremont, CA look for? The top searched job categories for Remote Game Engine Programmer jobs in Fremont, CA are:
What cities near Fremont, CA are hiring for Remote Game Engine Programmer jobs? Cities near Fremont, CA with the most Remote Game Engine Programmer job openings:
Senior Game Designer

Senior Game Designer

Proxima

San Francisco, CA โ€ข Remote

Full-time

Posted 19 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. Weโ€™re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California. ย 
ย 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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