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Remote Game Engine Programmer Jobs in Santa Clara, CA

Senior Machine Learning Engineer

Mountain View, CA ยท On-site +1

$123K - $169K/yr

Integrate Machine Learning models seamlessly within real-time game engine constraints, optimizing ... Mentor engineers and researchers while cultivating a technical culture of innovation, excellence ...

Graphics Software Engineer

Santa Clara, CA ยท On-site +1

$165K - $204K/yr

Experience with modern game engine architecture, rendering pipelines, techniques, and technologies ... Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job ...

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

... game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

... game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Staff Product Manager, Unity AI

Mountain View, CA ยท On-site +1

$157K - $205K/yr

Partner with engineering, design, and ML teams to design and deliver agentic AI-powered workflows ... U] is the world's leading game engine, powering play for more than 3 billion consumers each month.

Senior Content Manager (Remote)

Sunnyvale, CA ยท Remote

$130K - $150K/yr

... gaming analytics and live-ops platform used by +1500 companies worldwide. We help developers make ... S and European markets, we are building a world-class marketing engine to position ThinkingAI as a ...

Senior Director, Online Services

San Mateo, CA ยท On-site +1

$227K - $337K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

Senior Director, Online Services

San Mateo, CA ยท On-site +1

$227K - $337K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Senior Content Manager

Sunnyvale, CA ยท On-site +1

$130K - $150K/yr

... gaming analytics and live-ops platform used by +1500 companies worldwide. We help developers make ... S and European markets, we are building a world-class marketing engine to position ThinkingAI as a ...

Senior Content Manager

Sunnyvale, CA ยท On-site +1

$130K - $150K/yr

... gaming analytics and live-ops platform used by +1500 companies worldwide. We help developers make ... S and European markets, we are building a world-class marketing engine to position ThinkingAI as a ...

Lead Designer

San Mateo, CA ยท On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C ...

Lead Designer

San Mateo, CA ยท On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C ...

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Remote Game Engine Programmer information

See Santa Clara, CA salary details

$12.9K

$108.8K

$203.8K

How much do remote game engine programmer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for remote game engine programmer in Santa Clara, CA is $108,795.00, according to ZipRecruiter salary data. Most workers in this role earn between $28,200.00 and $170,900.00 per year, depending on experience, location, and employer.

What is a remote game engine programmer?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a remote game engine programmer?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.

How does a remote game engine programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

What are the most commonly searched types of Game Engine Programmer jobs in Santa Clara, CA?

The most popular types of Game Engine Programmer jobs in Santa Clara, CA are:

What are popular job titles related to Remote Game Engine Programmer jobs in Santa Clara, CA?

For Remote Game Engine Programmer jobs in Santa Clara, CA, the most frequently searched job titles are:

What job categories do people searching Remote Game Engine Programmer jobs in Santa Clara, CA look for?

The top searched job categories for Remote Game Engine Programmer jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Remote Game Engine Programmer jobs?

Cities near Santa Clara, CA with the most Remote Game Engine Programmer job openings:

Senior Graphics Engineer

H R PUNDITS INC

Santa Clara, CA โ€ข Remote

$130K/yr

Full-time

Re-posted 2 days ago


Job description

Job Title:          Senior Graphics Engineer (Software Engineer V)
Location:        Remote
Rate:                 $130K per annum
 
 
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
 
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
 
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
 
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.