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Remote Game Development Jobs in Minnesota (NOW HIRING)

$50/hr

... developed during the internship will have the potential to be applied in film, game , and music ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

... developed during the internship will have the potential to be applied in film, game , and music ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

... developed during the internship will have the potential to be applied in film, game , and music ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

... developed during the internship will have the potential to be applied in film, game , and music ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

... developed during the internship will have the potential to be applied in film, game , and music ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Power Studies Engineer

Eden Prairie, MN · On-site +1

$90K - $120K/yr

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $90,000 - $120,000 (based on ... Interest in mentoring or supporting the development of junior engineers. WHY EVS * Work on ...

Substation Structural Engineer

Eden Prairie, MN · On-site +1

$80K - $125K/yr

Minnetonka, MN | Hybrid | Remote Schedule: Full-Time Salary Range: $80,000 - $125,000 At EVS, we're ... Support the development of structural drawings and reports using AutoCAD and industry-standard ...

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Remote Game Development information

What is remote game development?

Remote game development refers to the process of creating video games while working from a location outside of a traditional office environment, often from home or any place with internet access. Teams collaborate using online tools for coding, design, art, and communication, allowing for flexible work arrangements. Remote game development has become increasingly popular as technology enables seamless collaboration across different locations, time zones, and even countries. This setup can help studios access a wider talent pool and support better work-life balance for developers.

What are the key skills and qualifications needed to thrive as a remote game developer?

To thrive as a Remote Game Developer, a solid background in computer science, game design principles, and programming languages such as C++, C#, or JavaScript is essential, often supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development tools are typically required. Strong communication, self-motivation, and problem-solving abilities help remote developers collaborate effectively and manage their time independently. These skills ensure seamless project delivery, innovation, and high-quality gameplay experiences in a distributed work environment.

What are some common challenges faced by remote game developers and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining clear communication, and ensuring version control of shared assets. To overcome these, teams frequently use collaboration tools like Slack, project management platforms, and version control systems such as Git. Regular virtual meetings and clear documentation are also essential to keep everyone aligned and productive. Proactively addressing these challenges helps maintain a cohesive workflow and fosters a positive remote team environment.

What is the difference between Remote Game Development vs Remote Game Designer?

AspectRemote Game DevelopmentRemote Game Designer
Required CredentialsBachelor's in Computer Science, Programming Skills, PortfolioBachelor's in Game Design, Creativity, Portfolio
Work EnvironmentCollaborative with programmers, artists, testersCreative planning, concept creation, user experience focus
Industry UsageDevelops the actual game softwareDesigns game mechanics, levels, and storylines
Search & Comparison IntentFocuses on coding, technical skillsFocuses on design, creativity

Remote Game Development involves coding, programming, and building the game software, while Remote Game Designer focuses on creating game concepts, mechanics, and user experience. Both roles often collaborate remotely and require portfolios, but their core skills and responsibilities differ significantly.

What are the most commonly searched types of Game Development jobs in Minnesota?

The most popular types of Game Development jobs in Minnesota are:

What are popular job titles related to Remote Game Development jobs in Minnesota?

For Remote Game Development jobs in Minnesota, the most frequently searched job titles are:

What cities in Minnesota are hiring for Remote Game Development jobs?

Cities in Minnesota with the most Remote Game Development job openings:

Infographic showing various Remote Game Development job openings in Minnesota as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 14% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.

Senior Gameplay Programmer (CONTRACT)

Afton, MN • On-site, Remote

Sony Interactive Entertainment (SIE)
Software Development • 1 - 5K employees

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 11 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.