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Remote Game Dev Jobs in Oregon (NOW HIRING)

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

As part of a co-development team, the designer will collaborate closely with developers at ... Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ...

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

... gaming solution. You will gain invaluable experience in a publicly traded company working with ... Solid technical foundational knowledge: hardware, software development, coding, web technologies ...

Account Executive

Dairy, OR · Remote

$83K - $220K/yr

This is a remote opportunity. What You'll Do * Lead the full sales process from concept development through game launch and execution. * Develop annual business plans in partnership with account ...

Tax Director

OR · On-site +1

Identify and maximize global R&D tax credits and video game production incentives across all studio ... Monitor permanent establishment risk arising from distributed and remote teams and traveling ...

Senior Application Security Engineer

OR · Remote

$58.75 - $78.50/hr

Our tools help people create communities, play video games, access financial services, make ... You would work closely with development teams and product managers to ensure MetaMask products are ...

Events & Marketing Manager

OR · On-site +1

$100K - $140K/yr

... X Games partnership to bespoke partner experiences * Support the development of creative concepts ... uDC5B Remote working allowance: those working fully remotely get a little extra for utilities ...

Affiliate Manager

OR · On-site +1

Lead the strategic development, optimization, and growth of RSI's affiliate marketing programs ... Familiarity with online gaming or entertainment industries (nice-to-have, not required)

Sr. Site Reliability Engineer

OR · On-site +1

$57 - $75.75/hr

... gaming, sports and entertainment, foodservice, education, healthcare and financial services ... Remote arrangements may be considered for exceptional candidates, with occasional travel to ...

ENGR SR SOFTWARE DEVT

OR · On-site +1

$122K - $161K/yr

Five (5) years of software development experience using one or more of the following: Java, C# or ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

... Gaming, Writing and more. Step into Nas' recording studio and Gordon Ramsay's kitchen, and go ... We're a remote-first workforce with collaborative work spaces in San Francisco and Kitchener ...

Development Resource Management: Build, develop, and retain engineering talent and leadership ... High-speed internet required for remote work, Cable or Fiber ONLY with the ability to connect via ...

Tax Manager

OR · On-site +1

$128K - $160K/yr

Coordinate the company's R&D tax credit analysis and support the collection and documentation of ... Claude and ChatGPT enterprise accounts #LI-REMOTE

Senior Counsel

OR · On-site +1

$139K - $189K/yr

Location | US Remote - East Coast preferred! We believe local pizzerias deserve all the advantages ... the game for small business owners - and to grow your career alongside it. The Challenge to Solve ...

Showing results 21-40

Remote Game Dev information

See Oregon salary details

$34.4K

$114.7K

$190.3K

How much do remote game dev jobs pay per year?

As of Aug 14, 2026, the average yearly pay for remote game dev in Oregon is $114,684.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,200.00 and $131,100.00 per year, depending on experience, location, and employer.

How can I get a job as a remote game dev?

To be a remote game dev, your qualifications must include significant experience as a software engineer in the gaming industry. You should have expert knowledge of multiple programming languages like Python, C++, JavaScript, and C/C++, and your skills should include matrix math and core elements of game development like UI rendering and 3D animation. You also need a good grasp of physics, and some roles prefer candidates with a bachelor’s degree in computer science or gaming technologies. Most employers expect knowledge of network game logic, and in general, you should be up-to-date with the latest trends and technologies in this fast-moving industry.

What is a remote game dev?

Remote game developers are professionals who design, build, and test video games while working from a location outside of a traditional office setting. They collaborate with other developers, artists, and designers using online tools and platforms to create engaging gaming experiences. Remote game development offers flexibility, but also requires strong communication skills and self-management to keep projects on track. Many companies now hire remote game devs, making it a popular career choice in the gaming industry.

What are the key skills and qualifications needed to thrive as a remote game dev, and why are they important?

To thrive as a Remote Game Developer, you need strong programming skills (in languages like C++, C#, or Java), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines such as Unity or Unreal, version control systems (e.g., Git), and experience with collaborative development tools are essential. Excellent communication, self-motivation, and problem-solving abilities distinguish standout remote team members. These skills enable efficient, creative, and reliable game development while ensuring seamless collaboration across distributed teams.

What is the difference between Remote Game Dev vs Remote Game Designer?

AspectRemote Game DevRemote Game Designer
Required CredentialsDegree in Computer Science, Software Engineering, or related fields; programming skillsDegree in Game Design, Art, or related fields; creative portfolio
Work EnvironmentPrimarily coding, debugging, and technical developmentConcept creation, story development, and visual design
Industry UsageUsed across game studios, tech companies, and independent developersCommon in game studios, freelance, and creative agencies
Search & Comparison IntentOften compared for technical roles in game developmentCompared for creative and design roles in gaming

Remote Game Dev focuses on programming, technical development, and software engineering for games, while Remote Game Designer emphasizes creative design, story development, and visual concepts. Both roles are essential in game creation but differ in skills, responsibilities, and daily tasks.

What are some common challenges faced by remote game devs, and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and staying aligned on project goals. These challenges can be mitigated by using collaborative tools like version control systems, project management software, and regular video meetings to ensure everyone stays connected. Additionally, setting clear expectations for deliverables and maintaining transparent documentation helps remote teams work efficiently and avoid misunderstandings.

What are the most commonly searched types of Game Dev jobs in Oregon?

The most popular types of Game Dev jobs in Oregon are:

What are popular job titles related to Remote Game Dev jobs in Oregon?

For Remote Game Dev jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Remote Game Dev jobs?

Cities in Oregon with the most Remote Game Dev job openings:

Infographic showing various Remote Game Dev job openings in Oregon as of August 2026, with employment types broken down into 2% Internship, 80% Full Time, 11% Part Time, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $114,684 per year, or $55.1 per hour.

Level Designer

Pipeworks Studios

Eugene, OR • On-site, Remote

$70K - $92K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

Level Designer
Department: Design
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $92,000 / year
Description
Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise.
This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project's core development team while taking meaningful ownership of assigned spaces.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities
  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content.
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5.
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling.
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content.
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge.
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback.
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings.
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria.
  • Maintain organized content, naming conventions, source control practices, and general level hygiene.
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change.

Skills Knowledge and Expertise
Must Have Skills
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine.
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay.
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance.
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces.
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content.
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints.
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners.
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools.
  • Strong organization and attention to detail in a fast-paced, distributed development environment.

Nice-To-Have Skills
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.
  • Experience working in a AAA full or co-development environment.

Education and Experience
  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred.
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.