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Remote Game Designer Assistant Jobs (NOW HIRING)

Senior Sound Designer

Glendale, CA · Remote

$95K - $128K/yr

If you are an imaginative audio creator with superb game development skills and a love of Disney ... Learn more about our benefits and perks at #LI-REQ #Gamesjobs #LI-Remote The hiring range for this ...

Lead Systems Designer

$152K - $229K/yr

Works directly with Gameplay Programming counterparts to best leverage skills and creativity across ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... Background spanning multiple industries, such as consumer electronics, gaming, fashion, or Client ...

Level Designer

Eugene, OR · On-site +1

$70K - $92K/yr

Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Level Designer

Eugene, OR · On-site +1

$109K/yr

Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

Game Day Representative

Ann Arbor, MI · On-site +1

$18 - $25/hr

... is not designed to cover or contain a comprehensive listing of activities, duties or ... The pay range for this role is: 18 - 25 USD per hour (Remote (Ann Arbor, MI, US)

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

Instead of random designs, your software will use real-world data, such as maps or object details ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

... games, powerful gaming systems, and comprehensive suite of player services. We are innovative ... While we're a remote-first team, you'll never feel like you're working alone. If you thrive in a ...

... games, powerful gaming systems, and comprehensive suite of player services. We are innovative ... While we're a remote-first team, you'll never feel like you're working alone. If you thrive in a ...

Showing results 41-60

Remote Game Designer Assistant information

See salary details

$47K

$156K

How much do remote game designer assistant jobs pay per year?

As of Aug 15, 2026, the average yearly pay for remote game designer assistant in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote game designer assistant, and why are they important?

To thrive as a Remote Game Designer Assistant, you need a solid understanding of game design principles, basic scripting or programming knowledge, and often a relevant degree or coursework in game development or design. Familiarity with industry-standard tools such as Unity, Unreal Engine, and collaborative platforms like Trello or Slack is typically required. Strong communication, creativity, and time management skills help you collaborate effectively and contribute innovative ideas remotely. These competencies are crucial for supporting design teams, executing tasks efficiently, and ensuring smooth workflow in a remote environment.

What is a remote game designer assistant?

Remote Game Designer Assistants are professionals who support game designers in creating and developing video games while working from a remote location. Their tasks may include brainstorming ideas, creating design documents, assisting with level or character design, and helping to test and refine gameplay mechanics. They often collaborate with other team members through digital communication tools and may also help with research, documentation, and user feedback analysis. This role is ideal for individuals interested in game development who need flexibility to work from home or other locations.

How does a remote game designer assistant typically collaborate with team members in a virtual environment?

As a Remote Game Designer Assistant, you'll frequently work with designers, artists, and developers using digital collaboration tools like Slack, Trello, and video conferencing platforms. Regular check-ins, virtual brainstorming sessions, and shared documents help keep everyone aligned on project goals and deadlines. While working remotely offers flexibility, it also requires strong communication skills and the ability to proactively seek feedback and clarification. You'll often be responsible for documenting ideas, updating design assets, and ensuring your contributions are integrated smoothly into the team's workflow.

What is the difference between Remote Game Designer Assistant vs Remote Game Developer?

AspectRemote Game Designer AssistantRemote Game Developer
Required SkillsCreative support, game design basics, communicationProgramming, coding, technical skills
Work EnvironmentCollaborative, design-focused teamsTechnical teams, coding environments
Common CertificationsDesign courses, game design certificationsProgramming certifications, software proficiency
Industry UsageGame studios, design firmsGame studios, development companies

Remote Game Designer Assistants support the creative process by assisting with design tasks, while Remote Game Developers focus on coding and technical development. Both roles often work remotely within game studios and require relevant certifications, but their core skills and responsibilities differ significantly.

More about Remote Game Designer Assistant jobs

What cities are hiring for Remote Game Designer Assistant jobs?

Cities with the most Remote Game Designer Assistant job openings:

What are the most commonly searched types of Remote Game Designer jobs?

The most popular types of Remote Game Designer jobs are:

What states have the most Remote Game Designer Assistant jobs?

States with the most job openings for Remote Game Designer Assistant jobs include:

Infographic showing various Remote Game Designer Assistant job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Software Engineer I, Game Development (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 3 days ago

New


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.

Works with other team members to implement game specific code and other features to support game development projects.

Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.  

SUMMARY OF REQUIREMENTS

Understanding of core technologies, toolsets, and common workflows for video game development.

Ability to write clear, maintainable, and portable code.

Ability to solve engineering problems by applying entry level specialty.

Ability to read and debug other engineers' code.

Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.


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