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Remote Game Designer Assistant Jobs in New York (NOW HIRING)

Remote within US Job Type: Full-time About Us: Acadaca is a leading e-commerce agency specializing ... practices to ensure our designs are innovative and effective. * Assist in creating design ...

Remote-friendly culture * Healthcare and dependent care Flexible Spending Accounts. Why Join ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Senior Brand Designer

New York, NY · On-site +1

$50 - $90/hr

P10 brings together a team of diverse, remote-only seasoned professionals to deliver exceptional ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Senior Brand Designer

New York, NY · Remote

$50 - $90/hr

P10 brings together a team of diverse, remote-only seasoned professionals to deliver exceptional ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Senior Brand Designer

New York, NY · On-site +1

$50 - $90/hr

P10 brings together a team of diverse, remote-only seasoned professionals to deliver exceptional ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

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Remote Game Designer Assistant information

What is a remote game designer assistant?

Remote Game Designer Assistants are professionals who support game designers in creating and developing video games while working from a remote location. Their tasks may include brainstorming ideas, creating design documents, assisting with level or character design, and helping to test and refine gameplay mechanics. They often collaborate with other team members through digital communication tools and may also help with research, documentation, and user feedback analysis. This role is ideal for individuals interested in game development who need flexibility to work from home or other locations.

How does a remote game designer assistant typically collaborate with team members in a virtual environment?

As a Remote Game Designer Assistant, you'll frequently work with designers, artists, and developers using digital collaboration tools like Slack, Trello, and video conferencing platforms. Regular check-ins, virtual brainstorming sessions, and shared documents help keep everyone aligned on project goals and deadlines. While working remotely offers flexibility, it also requires strong communication skills and the ability to proactively seek feedback and clarification. You'll often be responsible for documenting ideas, updating design assets, and ensuring your contributions are integrated smoothly into the team's workflow.

What are the key skills and qualifications needed to thrive as a remote game designer assistant, and why are they important?

To thrive as a Remote Game Designer Assistant, you need a solid understanding of game design principles, basic scripting or programming knowledge, and often a relevant degree or coursework in game development or design. Familiarity with industry-standard tools such as Unity, Unreal Engine, and collaborative platforms like Trello or Slack is typically required. Strong communication, creativity, and time management skills help you collaborate effectively and contribute innovative ideas remotely. These competencies are crucial for supporting design teams, executing tasks efficiently, and ensuring smooth workflow in a remote environment.

What is the difference between Remote Game Designer Assistant vs Remote Game Developer?

AspectRemote Game Designer AssistantRemote Game Developer
Required SkillsCreative support, game design basics, communicationProgramming, coding, technical skills
Work EnvironmentCollaborative, design-focused teamsTechnical teams, coding environments
Common CertificationsDesign courses, game design certificationsProgramming certifications, software proficiency
Industry UsageGame studios, design firmsGame studios, development companies

Remote Game Designer Assistants support the creative process by assisting with design tasks, while Remote Game Developers focus on coding and technical development. Both roles often work remotely within game studios and require relevant certifications, but their core skills and responsibilities differ significantly.

What are popular job titles related to Remote Game Designer Assistant jobs in New York?

For Remote Game Designer Assistant jobs in New York, the most frequently searched job titles are:

Infographic showing various Remote Game Designer Assistant job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.

Senior Designer, Games Marketing (Temporary)

The New York Times

New York, NY • On-site, Remote

Temporary

Medical, Dental, Vision, Retirement, PTO

Posted 10 days ago


Job description

The Senior Designer, Games Marketing plays an important, hands-on role in concepting and developing campaigns and marketing efforts that support The New York Times' business for the Games product. This role sits within the Games marketing vertical and reports to the Associate Creative Director, Games, Marketing.

You will work closely with other marketing creative team members (writers, designers and our audio and video teams), as well as partners in marketing and media strategy, product design, audience insights and brand identity to bring to life campaigns across the marketing funnel that drive performance while upholding a high bar for design craft. You are responsible for driving creative ideation, execution and production of marketing assets, as well as helping evolve the design systems, libraries and templates that support experimentation at scale.

You bring a refined aesthetic, a nuanced understanding of typography, layout and color, motion design and strong design craft skills. We want an individual who is not only just a stellar designer, but also ideafocused and can do the work of efficiently bringing their ideas to life in a way that inspires and excites others, and then presents them effectively and enthusiastically.

This is a temporary 6 month role reporting to the Associate Creative Director, Marketing, Games. It can be either remote within the US or hybrid in our NYC offices. If hybrid in our NYC headquarters, you can typically expect to come into the office 3 days per week.

Responsibilities:

  • Develop and execute conceptual, visually compelling marketing campaigns for the Games product, ensuring work supports awareness, consideration, conversion and retention goals across the full reader and subscriber journey.
  • Design and adapt campaign creative across paid, owned and earned channels - including digital, social, email, inapp placements, app stores and OOH - in line with The Times' brand standards and Games marketing strategy.
  • Translate inproduct experiences, editorial formats and key feature benefits into clear marketing assets that deepen engagement and drive habitual use of the Games product.
  • Implement the practical application of design systems for Games marketing, including creating, implementing and maintaining component libraries and style guides in Figma, and ensuring pixelperfect execution across platforms and devices.
  • Collaborate with writers, art directors, audio and video partners to concept, refine and ship creative that clearly communicates the value of our journalism and our lifestyle products and drives subscriptions and engagement.
  • Help develop and maintain scalable visual systems, templates and libraries that enable disciplined experimentation across paid and owned marketing channels while upholding a high bar for craft and brand consistency.
  • Work from creative briefs, participate actively in reviews and incorporate feedback from stakeholders, staying comfortable with shifts in strategy or approach based on evolving business needs.
  • Create clear, compelling presentation materials and articulate the rationale for your design decisions to colleagues and leadership, connecting creative choices to performance, user behavior and broader marketing strategy.
  • Bring fresh ideas and a spirit of experimentation to how we market our journalism, product experiences and bundles, contributing to a culture of continuous learning on the marketing creative team.
  • Demonstrate support and understanding of our value of journalistic independence and a strong commitment to our mission to seek the truth and help people understand the world.
  • You will report to the Associate Creative Director, Marketing, Games.

Basic Qualifications:

  • 7+ years of hands-on graphic design experience at an advertising agency, digital agency, studio or inhouse team, with a focus on marketing or advertising creative and demonstrable experience in growthoriented campaigns.
  • A portfolio that shows both sharp execution and conceptual thinking across social, digital display, email, inapp, app store and print, with clear examples of how your design choices clarify complex ideas and drive performance across the funnel.
  • Deep proficiency in core visual design principles - typography, layout, balance, hierarchy, proportion, color, emphasis and unity - and a refined aesthetic from concept through production.
  • Expertlevel skills in Figma and Adobe Creative Suite, including building and maintaining components, styles, libraries and design systems used across a marketing organization.
  • Demonstrated expertise in design systems: creating, implementing and maintaining component libraries and style guides; ensuring pixelperfect execution; and applying system thinking with a focus on practical implementation.
  • Proficiency in motion graphics and animation, with hands-on experience using After Effects and other motion tools to bring narratives to life across marketing channels.
  • Experience partnering with developers and product teams to ship highquality digital experiences.

Preferred Qualifications:

  • B.A., B.F.A. or M.F.A. in graphic design, visual communication or another related design discipline, or equivalent professional experience and portfolio that demonstrates comparable design training and craft.
  • Comfort working crossfunctionally with partners in marketing strategy, media, product design, audience insights and brand identity, and enthusiasm for collaborating on campaigns that both look great and perform against growth goals.
  • Understanding of trends in digital advertising and growth marketing, plus familiarity with the latest social media ecosystem and how brands show up in a way that feels authentic and aligned with our standards.
  • A belief in the value of journalism to people and society, and genuine curiosity about our work and company - ideally, you enjoy reading, watching and listening to New York Times journalism and playing New York Times Games.

#LI-Hybrid

REQ-020522

Additional Compensation and Benefits:

For roles in the U.S., dependent on your role, you may be eligible for variable pay, such as an annual bonus and restricted stock. Benefits may include medical, dental and vision benefits, Flexible Spending Accounts (F.S.A.s), a company-matching 401(k) plan, employee stock purchase plan, paid vacation, paid sick days, paid parental leave, tuition reimbursement and professional development programs.

For roles outside of the U.S., information on benefits will be provided during the interview process.