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Remote Game Audio Designer Jobs in Raleigh, NC (NOW HIRING)

Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing * Define the audio team's core tools, workflows, and technical ...

Audio Director

Raleigh, NC ยท On-site +1

Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing * Define the audio team's core tools, workflows, and technical ...

... coffee chats, play games, share stories, and more to build strong relationships. If you're ... This is a foundational sales role designed for early-career professionals who have demonstrated ...

Life Insurance Agent

Chapel Hill, NC ยท Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Remote Game Audio Designer information

See Raleigh, NC salary details

$45.7K

$151.6K

How much do remote game audio designer jobs pay per year?

As of Aug 4, 2026, the average yearly pay for remote game audio designer in Raleigh, NC is $144,954.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,700.00 and $150,700.00 per year, depending on experience, location, and employer.

How does a remote game audio designer typically collaborate with other members of the development team?

As a Remote Game Audio Designer, you'll regularly collaborate with game developers, artists, and producers through digital communication tools like Slack, Zoom, and project management platforms. You'll often attend virtual meetings to align on creative vision and receive feedback, and share audio assets via cloud storage solutions. Effective communication and proactive updates are essential to ensure audio elements integrate seamlessly with gameplay and visuals, despite working from different locations. Building strong relationships remotely can also help you stay in sync with evolving project requirements and timelines.

What is a remote game audio designer?

Remote Game Audio Designers are professionals who create, edit, and implement sound effects, music, and voiceovers for video games while working from a remote location rather than on-site at a studio. They collaborate with game developers, programmers, and other audio professionals using online tools to ensure the game's audio enhances the player's experience. Their responsibilities include sound design, audio editing, mixing, and sometimes composing original music, all coordinated virtually. Remote Game Audio Designers must have strong technical skills, creativity, and the ability to communicate effectively in a remote work environment.

What are the key skills and qualifications needed to thrive as a remote game audio designer, and why are they important?

To thrive as a Remote Game Audio Designer, you need expertise in sound design, audio editing, and music composition, usually supported by a degree in audio production or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and middleware such as FMOD or Wwise is essential, along with familiarity with game engines like Unity or Unreal. Strong communication, creativity, and self-motivation are vital soft skills for collaborating remotely with development teams and meeting project deadlines. These skills ensure immersive, high-quality audio experiences that enhance gameplay and player engagement in a distributed work environment.

What is the difference between Remote Game Audio Designer vs Remote Sound Designer?

AspectRemote Game Audio DesignerRemote Sound Designer
CredentialsAudio production, game design, or related degrees; experience with game audio middlewareAudio engineering, sound design, or related certifications; proficiency with sound editing software
Work EnvironmentPrimarily in game development teams, collaborating remotely with designers and developersOften freelance or in-house, working on various media projects including games, films, or advertising
Industry UsageCommonly employed in gaming companies, indie studios, and remote teamsUsed across multiple media industries, including gaming, film, and advertising

While both roles involve creating and editing audio, Remote Game Audio Designers focus specifically on sound design for video games, collaborating closely with game developers. Remote Sound Designers have a broader scope, working on various media projects. The key difference lies in the industry focus and project types, though both roles require strong audio skills and remote collaboration experience.

What are the most commonly searched types of Game Audio Designer jobs in Raleigh, NC? The most popular types of Game Audio Designer jobs in Raleigh, NC are:
What are popular job titles related to Remote Game Audio Designer jobs in Raleigh, NC? For Remote Game Audio Designer jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Remote Game Audio Designer jobs in Raleigh, NC look for? The top searched job categories for Remote Game Audio Designer jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Remote Game Audio Designer jobs? Cities near Raleigh, NC with the most Remote Game Audio Designer job openings:

Audio Director (Remote)

AGBO

Raleigh, NC โ€ข Remote

Full-time

Posted 7 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is looking for an Audio Director to set the creative and technical bar for audio across games building signature SFX, shaping dialogue and music, and solving implementation problems in-engine. You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows.

Key Responsibilities:

  • Own the end-to-end audio vision for interactive projects from pre-production through ship
  • Collaborate with game directors, narrative designers, and production teams to ensure audio supports gameplay, story, and pacing
  • Define the audio team's core tools, workflows, and technical standards so the team can work efficiently and consistently as the company and project scales
  • Own the implementation of audio in-engine in close partnership with programmers and engineers
  • Manage relationships with external audio studios and freelance sound designers
  • Set and manage audio budgets, schedules, and resourcing
  • Establish and evolve audio pipelines, tools, and best practices that scale
  • Set and uphold quality bars for mixing, spatial audio, and platform-specific audio requirements
  • Represent audio in cross-departmental creative reviews
  • Stay current with industry trends and emerging tools in game audio, spatial/ immersive sound and adaptive music
  • Perform all other duties as assigned

Qualifications & Skills:

  • 5-8 years of professional audio design experience, with a strong portfolio of shipped projects
  • Deep proficiency with audio middleware (Wwise, FMOD, MetaSounds) and DAWs (pro tools, Reaper, or similar)
  • Strong understanding of Unreal Engine and how audio integrates with real-time systems
  • Excellent collaboration and communication skills
  • Reel or portfolio demonstrating range across sound design and music integration

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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