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Remote Ea Game Tester Jobs in Florida (NOW HIRING)

Remote Supervision Coordinator

Miami, FL · On-site +1

$55K - $64K/yr

... with testing and validation activities to improve robot performance and operational quality. JOB ... Experience in remote operations, dispatch, gaming, or real-time monitoring environments

Conduct unit testing, integration testing, and support full system testing to validate ... Proven experience with game engine-based development (e.g., Unity, Unreal, CryEngine). * Proficient ...

RSL-RL, RL-Games, skrl, or Stable-Baselines3. * Strong Python and the deep learning stack, such as ... Remote or hybrid, US-based, with periodic time onsite at our robotics facility. * Occasional ...

Remote Ea Game Tester information

What is a remote EA game tester?

Remote EA Game Testers are individuals who work from home or another location to test video games developed or published by Electronic Arts (EA). Their main responsibility is to play pre-release versions of games, identify bugs, glitches, and other issues, and provide detailed feedback to help developers improve game quality. These testers follow specific instructions, document issues clearly, and may participate in group discussions or surveys. The role often requires attention to detail, good communication skills, and a passion for gaming. Remote positions offer flexibility, but may also require meeting deadlines or working specific hours during testing cycles.

What are the key skills and qualifications needed to thrive as a remote EA game tester?

To thrive as a Remote EA Game Tester, you need strong attention to detail, analytical thinking, and a solid understanding of gameplay mechanics, typically supported by familiarity with various gaming platforms and genres. Experience with bug tracking software (like JIRA), test case documentation, and sometimes a background in software testing or ISTQB certification are valuable. Excellent communication, patience, and problem-solving skills are crucial for providing clear feedback and collaborating with development teams. These abilities ensure that games are thoroughly tested, resulting in higher quality products and improved player experiences.

What are some common challenges faced by remote EA game testers, and how can they be overcome?

Remote EA Game Testers often encounter challenges such as effective communication with developers and other testers, managing time across different time zones, and ensuring access to the latest game builds or testing tools. Overcoming these challenges typically involves staying proactive in team chats, using project management and bug-tracking tools efficiently, and maintaining a reliable internet connection. Regular check-ins and clear documentation of issues can also help bridge the distance and ensure smooth collaboration.

What is the difference between Remote Ea Game Tester vs Remote Ubisoft Game Tester?

AspectRemote Ea Game TesterRemote Ubisoft Game Tester
Required CredentialsHigh school diploma or equivalent; gaming knowledgeHigh school diploma or equivalent; gaming knowledge
Work EnvironmentRemote, flexible hours, home-basedRemote, flexible hours, home-based
Industry UsageElectronic Arts (EA) industry-wideUbisoft industry-wide
Common Search IntentCompare roles within EACompare roles within Ubisoft

Both Remote Ea Game Testers and Remote Ubisoft Game Testers typically require similar credentials and work in remote, home-based environments. The main difference lies in the employer and specific game titles they test, with each role focusing on their respective company's products. Candidates interested in testing for EA or Ubisoft should consider their preferred gaming platforms and titles to choose the best fit.

What are the most commonly searched types of Ea Game Tester jobs in Florida?

The most popular types of Ea Game Tester jobs in Florida are:

What cities in Florida are hiring for Remote Ea Game Tester jobs?

Cities in Florida with the most Remote Ea Game Tester job openings:

Infographic showing various Remote Ea Game Tester job openings in Florida as of July 2026, with employment types broken down into 6% Internship, 87% Full Time, and 7% Part Time. Highlights an 100% Remote job distribution.

Technical Designer - Unity (Contract/Remote)

Sunrise, FL • On-site, Remote

Ghostpunch Games
PC Games • 11 - 50 employees

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.