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Remote Doors Windows Jobs (NOW HIRING)

$133K - $175K/yr

... floors, windows, doors, beams, columns, furniture, etc.). REQUIREMENTS * Deep, intuitive ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

Sales Director, Sentinel by Angel Host Remote, United States · Reports to the CEO · Full-time · ... Open doors nobody else on the team can open, starting with your own network on day one; * Run the ...

This role is ideal for someone who's energized by opening doors, building relationships, and ... and remote-first culture. At Nash, you'll work alongside a team of builders and operators who've ...

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Remote Doors Windows information

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$10

$55

$67

How much do remote doors windows jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote doors windows in the United States is $55.87, according to ZipRecruiter salary data. Most workers in this role earn between $48.08 and $61.54 per hour, depending on experience, location, and employer.

What is the difference between Remote Doors Windows vs Remote Glass Installers?

AspectRemote Doors WindowsRemote Glass Installers
CertificationsOSHA, CDL (if applicable)OSHA, Glazing Certifications
Work EnvironmentConstruction sites, residential/commercial projectsCommercial and residential glass installation sites
Industry UsageDoor and window manufacturing and installationGlass and mirror installation and repair
Job FocusInstalling, repairing doors and windowsHandling, installing, and repairing glass panels

Remote Doors Windows and Remote Glass Installers both work in the construction and renovation industry, often requiring similar certifications like OSHA. However, their focus differs: Remote Doors Windows specializes in installing and repairing doors and windows, while Remote Glass Installers focus on glass panels and mirror installations. Both roles may operate in similar environments but serve distinct functions within the industry.

What cities are hiring for Remote Doors Windows jobs?

Cities with the most Remote Doors Windows job openings:

What are the most commonly searched types of Doors Windows jobs?

The most popular types of Doors Windows jobs are:

What states have the most Remote Doors Windows jobs?

States with the most job openings for Remote Doors Windows jobs include:

Infographic showing various Remote Doors Windows job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 13% Part Time, and 7% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $116,200 per year, or $55.9 per hour.

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

On-site, Remote

$133K - $175K/yr

Full-time

Re-posted 16 days ago


Job description

OUR MISSION
Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.
We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.
Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.
YOUR ROLE
In this role, you will:
  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS
  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES
  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.
Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!
We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!