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Remote Digital Portrait Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins, immersive applications ...

Senior Technical Artist - UE5

Beverly Hills, CA · On-site +1

$146K - $175K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... We have been a global developer and publisher of digital entertainment since 2009 and are committed ...

New

Senior Concept Artist

$112K - $154K/yr

... broadcast, digital, social, experiential, and emerging platforms. This role is ideal for a ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

... local arts programming. Our curiosity and commitment to this community is what drives our ... remote productions, campaign formats, messaging, contests, challenges, thank-you gifts, talent ...

New

Showing results 21-40

Remote Digital Portrait Artist information

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$16

$50

$101

How much do remote digital portrait artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for remote digital portrait artist in the United States is $50.61, according to ZipRecruiter salary data. Most workers in this role earn between $26.44 and $88.46 per hour, depending on experience, location, and employer.

What does a remote digital portrait artist do?

A Remote Digital Portrait Artist creates digital representations of people’s likenesses, often using software like Photoshop, Procreate, or Illustrator. Working remotely, they communicate with clients online to understand their preferences, gather reference photos, and deliver finished portrait files electronically. These artists may create portraits for personal use, gifts, social media, or commercial projects. The remote aspect allows them to collaborate with clients from anywhere in the world, making digital artwork accessible and convenient.

What are the key skills and qualifications needed to thrive as a remote digital portrait artist?

To thrive as a Remote Digital Portrait Artist, you need strong artistic ability, a solid grasp of human anatomy, and proficiency in digital illustration, often supported by a relevant art degree or portfolio. Familiarity with digital art software such as Adobe Photoshop, Procreate, or Corel Painter is essential, as well as experience with digital drawing tablets. Creativity, self-motivation, and strong communication skills help artists interpret client needs and collaborate remotely. These skills and tools are crucial for producing high-quality, client-focused artwork efficiently in a remote environment.

What are some common challenges faced by remote digital portrait artists, and how can they be addressed?

Remote Digital Portrait Artists often face challenges such as managing client expectations, maintaining consistent communication, and balancing multiple projects with varying deadlines. Working remotely can also make it harder to receive immediate feedback, which can delay revisions and final approvals. To address these challenges, artists can establish clear communication channels, set realistic timelines, and use project management tools to organize their workflow. Regular check-ins with clients and maintaining a professional online portfolio can also help foster trust and attract new opportunities.

What is the difference between Remote Digital Portrait Artist vs Remote Concept Artist?

AspectRemote Digital Portrait ArtistRemote Concept Artist
CredentialsDigital art skills, portfolio, possibly art certificationsConcept design skills, portfolio, possibly art or design certifications
Work EnvironmentFreelance or studio-based, remote work commonFreelance or studio-based, remote work common
Industry UsageEntertainment, personal commissions, advertisingVideo games, film, animation, entertainment
Search & ComparisonOften compared for artistic roles involving portraitureCompared for creative design roles in entertainment

The Remote Digital Portrait Artist primarily focuses on creating personalized or artistic portraits, often for clients or personal projects. In contrast, the Remote Concept Artist develops visual ideas and designs for entertainment projects like games or movies. While both roles require strong digital art skills and work remotely, their focus areas and industry applications differ significantly.

More about Remote Digital Portrait Artist jobs

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What are the most commonly searched types of Digital Portrait Artist jobs?

The most popular types of Digital Portrait Artist jobs are:

What states have the most Remote Digital Portrait Artist jobs?

States with the most job openings for Remote Digital Portrait Artist jobs include:

Infographic showing various Remote Digital Portrait Artist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 36% Part Time, and 14% Contract. Highlights an 100% Remote job distribution, with an average salary of $105,270 per year, or $50.6 per hour.

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .