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Remote Board Game Developer Jobs in Oregon (NOW HIRING)

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

... engineers to develop efficient, reliable workflows for creating and implementing game content ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Senior Application Security Engineer

OR ยท On-site +1

$58.75 - $78.50/hr

Our tools help people create communities, play video games, access financial services, make ... Experience working as a software developer. * Deep knowledge of Ethereum (and other blockchains ...

General Interest - Other

OR ยท On-site +1

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We ... However, we also support fully remote work for candidates living across New York State or one of ...

Technical Artist

Eugene, OR ยท On-site +1

$70K - $82K/yr

... engineers to develop efficient, reliable workflows for creating and implementing game content. โ€ข ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Senior Structural Test Engineer

OR ยท On-site +1

$100K - $136K/yr

In this role, you will build next-generation boards and systems while collaborating with cross ... role does not offer remote or hybrid arrangements). We offer competitive salaries and a ...

Senior Electrical Product Engineer - Datacenter

OR ยท On-site +1

$107K - $139K/yr

NVIDIA has transformed into a specialized platform company that targets four large markets - Gaming ... Prior board/system level electrical design experience. Experience with Perl, C/C++, Windows, and ...

Senior Electrical Product Engineer - Datacenter

OR ยท On-site +1

$107K - $139K/yr

NVIDIA has transformed into a specialized platform company that targets four large markets - Gaming ... Prior board/system level electrical design experience. Experience with Perl, C/C++, Windows, and ...

Software Engineer III

OR ยท On-site +1

$57.50 - $77.25/hr

Sounding board for technical discussions. * Improve quality and operational processes. * Triage ... Remote

Remote About Us Atari has been a bright spot in the struggling games industry: quietly but quickly ... You do not need to be an engineer, but you should be able to build and iterate upon AI-assisted ...

Senior Software Engineer, Core Platform

OR ยท On-site +1

$122K - $161K/yr

Proactively search out ways to expand impact that extends well beyond the Jira board * Turn team ... Remote Time zone requirements The team operates on the East/West coast time zones. Travel ...

New

Remote (US) Sapiens is on the lookout for a Pre-Sales Engineer, WC to become a key player in our ... board level. Leading the benefits assessment process and developing customized ROI/ROR analysis

Senior Deployment Engineer

OR ยท On-site +1

$115K/yr

As a remote-first company, we're focused on providing opportunities for high performing individuals ... Board approval. Expected interview process: Recruiter Conversation - Hiring Manager Interview ...

Tax Director

OR ยท On-site +1

With operations spanning gaming, e-commerce, licensing, and hardware, Atari thrives at the ... Monitor permanent establishment risk arising from distributed and remote teams and traveling ...

Sr Vulnerability Management Engineer

OR ยท On-site +1

$104K - $143K/yr

... game-changing innovations at the intersection of health, material and data science that change ... Remote - US Only Travel: No travel required Relocation Assistance: Not authorized Must be legally ...

Showing results 21-40

Remote Board Game Developer information

What is a remote board game developer?

A remote board game developer is a professional who designs, develops, and tests board games while working from a location outside of a traditional office, often from home. Their responsibilities include creating game concepts, rules, prototypes, and collaborating with artists and playtesters, all through digital communication tools. They use software to design game components and may work independently or as part of a distributed team. Remote board game developers must have strong creative, analytical, and communication skills to bring engaging games to market while working virtually.

What are the key skills and qualifications needed to thrive as a remote board game developer?

To thrive as a Remote Board Game Developer, you need a strong background in game design, programming, and a solid understanding of gameplay mechanics, often supported by a degree in game development or related experience. Familiarity with digital development tools such as Unity, Unreal Engine, Tabletop Simulator, and graphic design software is essential, along with experience using version control systems like Git. Creativity, strong communication, and effective collaboration skills are crucial for working with distributed teams and delivering engaging player experiences. These skills ensure the successful creation and iteration of compelling board games that resonate with players in a remote work environment.

How do remote board game developers typically collaborate with artists, writers, and other team members?

Remote Board Game Developers frequently work with cross-functional teams that may include artists, writers, and playtesters located in different regions. Collaboration is often facilitated using project management tools, video conferencing, and shared digital workspaces, ensuring clear communication and alignment on project goals. Regular virtual meetings, feedback sessions, and collaborative platforms help synchronize creative input, track development milestones, and resolve challenges efficiently. This structure enables developers to integrate diverse ideas while maintaining steady progress on game design and development.

What is the difference between Remote Board Game Developer vs Remote Video Game Developer?

AspectRemote Board Game DeveloperRemote Video Game Developer
Required SkillsGame design, prototyping, illustration, storytellingProgramming, game engines, graphics, coding languages
Work EnvironmentCollaborative, creative, often in small teams or indie settingsTechnical, often in larger studios or freelance projects
Industry UsageBoard game publishers, indie developers, crowdfunding platformsVideo game studios, tech companies, entertainment industry
Common Search/ComparisonYesYes

Remote Board Game Developers focus on designing and creating physical or digital tabletop games, emphasizing creativity and storytelling. In contrast, Remote Video Game Developers work on digital interactive entertainment, requiring programming and technical skills. Both roles often work remotely, but their tools, skills, and industry applications differ significantly.

What are the most commonly searched types of Board Game Developer jobs in Oregon?

The most popular types of Board Game Developer jobs in Oregon are:

What are popular job titles related to Remote Board Game Developer jobs in Oregon?

For Remote Board Game Developer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Board Game Developer jobs in Oregon look for?

The top searched job categories for Remote Board Game Developer jobs in Oregon are:

What cities in Oregon are hiring for Remote Board Game Developer jobs?

Cities in Oregon with the most Remote Board Game Developer job openings:

Technical Artist

Pipeworks Studios

Eugene, OR โ€ข On-site, Remote

$127K - $152K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.ย 
Responsibilities
Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
Support the integration of art assets into the game and help ensure they function as
intended.
Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
Provide technical support, training, and documentation for artists and other content
creators.
Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Must Haves
Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
Unreal experience is a must; Unreal 5 a benefit.
A focus on animation support from rigging to pipelines to tools for animation.
A strong understanding of animation and all the steps involved in creating strong
animations.
Technical support for the animation team on any given project.
Overall strong software development and programming skills.
Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
Working knowledge of C# and Python/MEL required.
Familiarity with C++ or other high-level languages beneficial.
General knowledge of programmable shaders helpful.
Overall attention to detail, both visually and technically.
Strong interest in the industry and a desire to make games.
Ability to work as part of a game team.

Nice-To-Have Skills
Understanding of 3D art.
Understanding of Unity.
Demonstrated Ability To
Make quality decisions within a project that improved the animation process.
Work effectively with other artists and engineers to achieve project goals.
Solve problems to the benefit of the project/team.
Education & Experience
3+ years of experience in a similar role.
Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.