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Remote Board Game Developer Jobs in Oregon (NOW HIRING)

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Game Systems Engineer Department: Engineering Employment Type: Full Time Location: Eugene, OR ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Associate Mathematician

$15 - $19.75/hr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

The Technical Support Engineer is the first line of defense and the first line of delight for our ... One thing makes this different from most support roles: an advisory board that fails at 08:30 ...

Exempt Location: Remote / Hybrid (As applicable) Job Summary Prove is seeking a highly ... Deep familiarity with mapping workflows across high-level planning boards down to granular ...

... sectors such as gaming, social, finance, ecommerce, and entertainment. Founded in 2012 and ... This role is eligible for full-time remote work in one of our entities: CA, CO, ID, IL, FL, GA, MA ...

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Remote Board Game Developer information

What is a remote board game developer?

A remote board game developer is a professional who designs, develops, and tests board games while working from a location outside of a traditional office, often from home. Their responsibilities include creating game concepts, rules, prototypes, and collaborating with artists and playtesters, all through digital communication tools. They use software to design game components and may work independently or as part of a distributed team. Remote board game developers must have strong creative, analytical, and communication skills to bring engaging games to market while working virtually.

What are the key skills and qualifications needed to thrive as a remote board game developer?

To thrive as a Remote Board Game Developer, you need a strong background in game design, programming, and a solid understanding of gameplay mechanics, often supported by a degree in game development or related experience. Familiarity with digital development tools such as Unity, Unreal Engine, Tabletop Simulator, and graphic design software is essential, along with experience using version control systems like Git. Creativity, strong communication, and effective collaboration skills are crucial for working with distributed teams and delivering engaging player experiences. These skills ensure the successful creation and iteration of compelling board games that resonate with players in a remote work environment.

How do remote board game developers typically collaborate with artists, writers, and other team members?

Remote Board Game Developers frequently work with cross-functional teams that may include artists, writers, and playtesters located in different regions. Collaboration is often facilitated using project management tools, video conferencing, and shared digital workspaces, ensuring clear communication and alignment on project goals. Regular virtual meetings, feedback sessions, and collaborative platforms help synchronize creative input, track development milestones, and resolve challenges efficiently. This structure enables developers to integrate diverse ideas while maintaining steady progress on game design and development.

What is the difference between Remote Board Game Developer vs Remote Video Game Developer?

AspectRemote Board Game DeveloperRemote Video Game Developer
Required SkillsGame design, prototyping, illustration, storytellingProgramming, game engines, graphics, coding languages
Work EnvironmentCollaborative, creative, often in small teams or indie settingsTechnical, often in larger studios or freelance projects
Industry UsageBoard game publishers, indie developers, crowdfunding platformsVideo game studios, tech companies, entertainment industry
Common Search/ComparisonYesYes

Remote Board Game Developers focus on designing and creating physical or digital tabletop games, emphasizing creativity and storytelling. In contrast, Remote Video Game Developers work on digital interactive entertainment, requiring programming and technical skills. Both roles often work remotely, but their tools, skills, and industry applications differ significantly.

What are the most commonly searched types of Board Game Developer jobs in Oregon?

The most popular types of Board Game Developer jobs in Oregon are:

What are popular job titles related to Remote Board Game Developer jobs in Oregon?

For Remote Board Game Developer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Board Game Developer jobs in Oregon look for?

The top searched job categories for Remote Board Game Developer jobs in Oregon are:

What cities in Oregon are hiring for Remote Board Game Developer jobs?

Cities in Oregon with the most Remote Board Game Developer job openings:

Senior Gameplay Programmer (CONTRACT)

Insomniac Games

OR • On-site, Remote

Contractor

Posted 6 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives