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Remote Audio Software Developer Jobs in Florida (NOW HIRING)

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Software Engineer This is supporting the Security, Detection, and Automation Division of Client ... Mostly remote, ideally if in the greater Tampa FL or greater Boston area could come into the ...

Software Engineer, Mid-Level Location US-FL-Orlando ID 2026-4514 Category Software & Systems Development Position Type Full-Time Remote No Clearance Required Secret Overview AMERICAN SYSTEMS is ...

... Wellness resources AI / Software Engineer Location: Palm Beach Gardens, FL Employment Type ... to remote or defense operations. As a rapidly growing company, AMPERA merges the agility of a ...

Software DER

Tampa, FL · On-site +1

Are you a software designee looking to apply your deep technical expertise in next-generation ... on-site and remote program milestones. Core Qualifications * FAA Designated Engineering ...

Section 1: Position Summary As aSoftware Development Engineer in Test (SDET)at Ascensus, you will ... Experience working in a fast-paced Agile or SCRUM development methodology For virtual remote ...

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Remote Audio Software Developer information

What is the difference between Remote Audio Software Developer vs Remote Audio Engineer?

AspectRemote Audio Software DeveloperRemote Audio Engineer
CredentialsBachelor's in Computer Science, Software Engineering, or related field; experience with programming languages like C++, PythonBachelor's in Audio Engineering, Sound Design, or related; certifications like AET or AES
Work EnvironmentPrimarily remote, focused on coding, software development, and testingRemote or on-site, focused on recording, mixing, and sound design
Industry UsageTech companies, app development, audio software firmsMusic production, broadcasting, film, and live sound

Remote Audio Software Developers focus on creating and maintaining audio-related software through coding, while Remote Audio Engineers work on sound recording, mixing, and sound design. Both roles may work remotely but serve different aspects of audio technology and production.

What are the most commonly searched types of Audio Software Developer jobs in Florida? The most popular types of Audio Software Developer jobs in Florida are:
What are popular job titles related to Remote Audio Software Developer jobs in Florida? For Remote Audio Software Developer jobs in Florida, the most frequently searched job titles are:
What cities in Florida are hiring for Remote Audio Software Developer jobs? Cities in Florida with the most Remote Audio Software Developer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Tampa, FL • Remote

$20 - $120/hr

Part-time

Posted 16 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.