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Remote Audio Engineer Jobs in Seattle, WA (NOW HIRING)

Audio Lead (Games)

Seattle, WA ยท Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA ยท On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Principal Engineer

Seattle, WA ยท Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Engineering Lead

Seattle, WA ยท On-site +1

$165K - $225K/yr

... audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney ... We're looking for an experienced engineer to lead a small gameplay engineering team while ...

Senior AI Engineer

Redmond, WA ยท On-site +1

$117K - $160K/yr

Seattle / Palo Alto / Remote Centific'sPhysical AI team is building next-generation AI systems at ... Build pipelines for large-scale structured and unstructured data , including video, audio, sensor ...

... remote work is optional on Mondays and Fridays. * Travel: Travel is required, * Motor Abilities ... Visual and audio focused work * Work Conditions: Stairs, typing/keyboard, standard and/or sitting ...

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Remote Audio Engineer information

See Seattle, WA salary details

$33.6K

$96.2K

$195.3K

How much do remote audio engineer jobs pay per year?

As of Jun 12, 2026, the average yearly pay for remote audio engineer in Seattle, WA is $96,167.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,900.00 and $128,700.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

Senior audio engineers with extensive experience, specialized skills, and high-profile projects can earn salaries approaching or exceeding $300,000 annually, especially in large markets or within major entertainment companies. Achieving this level often requires advanced certifications, a strong portfolio, and leadership roles in complex audio production or engineering environments.

What engineers make $500,000?

Senior audio engineers with extensive experience, specialized skills, and high-profile projects can earn salaries approaching or exceeding $500,000 annually, especially in the entertainment, film, or gaming industries. Achieving this level often requires advanced certifications, a strong portfolio, and leadership roles within large organizations or successful freelance careers.

What are the key skills and qualifications needed to thrive in the Remote Audio Engineer position, and why are they important?

To thrive as a Remote Audio Engineer, you need expertise in audio recording, editing, mixing, and mastering, typically backed by a relevant degree or significant industry experience. Proficiency with digital audio workstations (such as Pro Tools, Ableton Live, or Logic Pro), remote collaboration platforms, and high-quality audio equipment is essential. Excellent communication, self-motivation, and strong time management skills distinguish top performers in this remote setting. These abilities ensure high-quality audio production, meet client expectations, and facilitate effective teamwork despite working from different locations.

What is a Remote Audio Engineer job?

A Remote Audio Engineer is responsible for recording, editing, mixing, and mastering audio from a remote location using digital tools and software. They work on projects such as music production, podcasts, voiceovers, and film audio without needing to be physically present in a studio. This role requires expertise in audio software like Pro Tools, Logic Pro, or Ableton Live, as well as strong communication skills to collaborate with clients and teams online. Many Remote Audio Engineers work as freelancers or for companies that offer virtual production services.

What are typical daily responsibilities for a Remote Audio Engineer and how do they coordinate with other team members remotely?

A Remote Audio Engineer's day often involves tasks such as recording and editing audio tracks, mixing sessions, troubleshooting technical issues, and ensuring deliverables meet project specifications. Communication and collaboration are managed through digital platforms, including shared cloud storage, video conferencing, and project management tools, allowing seamless coordination with producers, artists, and other engineers. Regular check-ins, detailed documentation, and clearly defined workflows help maintain alignment and keep projects on schedule. Working remotely requires heightened responsiveness and adaptability, as you may need to adjust to different time zones or last-minute creative feedback.

Are audio engineers in high demand?

Audio engineers are in steady demand across industries such as music, film, broadcasting, and live events. The growth of digital media and remote production has increased opportunities, especially for those skilled in digital audio workstations and sound design. However, competition can be strong, and building a diverse skill set can improve job prospects.
What are the most commonly searched types of Audio Engineer jobs in Seattle, WA? The most popular types of Audio Engineer jobs in Seattle, WA are:
What are popular job titles related to Remote Audio Engineer jobs in Seattle, WA? For Remote Audio Engineer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Audio Engineer jobs in Seattle, WA look for? The top searched job categories for Remote Audio Engineer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Audio Engineer jobs? Cities near Seattle, WA with the most Remote Audio Engineer job openings:
Infographic showing various Remote Audio Engineer job openings in Seattle, WA as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $96,167 per year, or $46.2 per hour.
Audio Lead (Games)

Audio Lead (Games)

Skydance

Seattle, WA โ€ข Remote

$115K - $130K/yr

Full-time

Posted 8 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.ย ย 
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For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
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Why Join Us?

To put it simply: Youโ€™ll work with great people, making top-tier, high-quality interactive experiences for theย highly acclaimed new title, โ€œMarvel 1943: Rise of Hydraโ€.ย  We have assembled the best external development, publishing and IP partners in theย world. Our internal team will remain small relative to other AAA developers so we can all maintain the highestย levels of familiarity, trust and effectiveness. Youโ€™ll be surrounded by industry veterans, currently with an averageย of 20 yearsโ€™ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe thatย lifeโ€™s too short to work with difficult people, regardless of talent, so exceptional character and strong principlesย are requirements for every role. Your days will be focused on solving creative and technical problems, notย navigating corporate politics.

What Youโ€™ll Do:

We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story-ย driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision,ย technical direction, and production standards for all audio in the project. You will guide, mentor, and support theย sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhancesย emotional impact. We only hire talented, collaborative people with strong communication skills who are laserย focused on achieving excellent results.

In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the gameโ€™s tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.
We Are Looking For:ย 
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.
The annual salary range for this position in Los Angeles is $115,000 โ€“ $130,000. The salary offered may vary based on the candidateโ€™s location, qualifications, experience and relevant expertise, among other factors.ย  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.ย 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you donโ€™t meet all of the requirements as written in the job description.ย 

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
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Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official โ€œ@skydance.comโ€ email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.