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Remote Audio Engineer Jobs in Austin, TX (NOW HIRING)

... A/V to networking, security systems, power management, and more. The Role The Home Experience ... equipment or engineering issues. * Provide remote support for other techs in the field.

... A/V to networking, security systems, power management, and more. The Role The Home Experience ... equipment or engineering issues. * Provide remote support for other techs in the field.

Hybrid and/or remote work schedule available Sponsorship: Not available What You'll Do * Assist in ... cabling, audio/video, security, and other low-voltage building systems. * Utilize engineering ...

Advanced Field Service Engineer

Austin, TX · On-site +1

$88K - $110K/yr

As a Advanced Field Service Engineer, you will drive the development of remote and on-site installation, servicing and repair processes of complex equipment and systems, provide technical ...

New

As the leader in AI code verification and governance, we solve a critical problem: ensuring that software generated by AI-assisted developers or autonomous agents is reliable, secure, and ...

As the leader in AI code verification and governance, we solve a critical problem: ensuring that software generated by AI-assisted developers or autonomous agents is reliable, secure, and ...

Remote Insurance Representative | Flexible Schedule | Commission Only This position offers flexible work hours and clear paths for advancement into leadership and management. You will work remotely ...

Remote Account Executive

Austin, TX · Remote

$65K - $125K/yr

As a Remote B2B Phone Sales Closer, you will play a critical role in driving our growth by connecting with business owners across the country and helping them discover the value of ReminderMedia ...

Remote Account Executive

Austin, TX · Remote

$65K - $125K/yr

As a Remote B2B Phone Sales Closer, you will play a critical role in driving our growth by connecting with business owners across the country and helping them discover the value of ReminderMedia ...

Remote Account Executive

Austin, TX · Remote

$65K - $125K/yr

As a Remote Account Executive (High Earnings Potential) , you'll conduct business-to-business, outbound phone calls to professionals in targeted industries, selling innovative marketing solutions to ...

Remote Account Executive

Austin, TX · Remote

$65K - $125K/yr

As a Remote Account Executive (High Earnings Potential) , you'll conduct business-to-business, outbound phone calls to professionals in targeted industries, selling innovative marketing solutions to ...

Field Service Engineer Company Overview Equipment Management Service and Repair (EMSAR), headquartered in Wilmington, Ohio, is a rapidly growing national technical services company providing ...

New

Showing results 21-40

Remote Audio Engineer information

See Austin, TX salary details

$28.1K

$80.4K

$163.3K

How much do remote audio engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote audio engineer in Austin, TX is $80,398.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,600.00 and $107,600.00 per year, depending on experience, location, and employer.

What is a remote audio engineer?

A Remote Audio Engineer is responsible for recording, editing, mixing, and mastering audio from a remote location using digital tools and software. They work on projects such as music production, podcasts, voiceovers, and film audio without needing to be physically present in a studio. This role requires expertise in audio software like Pro Tools, Logic Pro, or Ableton Live, as well as strong communication skills to collaborate with clients and teams online. Many Remote Audio Engineers work as freelancers or for companies that offer virtual production services.

What are the typical daily responsibilities of a remote audio engineer and how do they coordinate with other team members remotely?

A Remote Audio Engineer's day often involves tasks such as recording and editing audio tracks, mixing sessions, troubleshooting technical issues, and ensuring deliverables meet project specifications. Communication and collaboration are managed through digital platforms, including shared cloud storage, video conferencing, and project management tools, allowing seamless coordination with producers, artists, and other engineers. Regular check-ins, detailed documentation, and clearly defined workflows help maintain alignment and keep projects on schedule. Working remotely requires heightened responsiveness and adaptability, as you may need to adjust to different time zones or last-minute creative feedback.

What are the key skills and qualifications needed to thrive as a remote audio engineer, and why are they important?

To thrive as a Remote Audio Engineer, you need expertise in audio recording, editing, mixing, and mastering, typically backed by a relevant degree or significant industry experience. Proficiency with digital audio workstations (such as Pro Tools, Ableton Live, or Logic Pro), remote collaboration platforms, and high-quality audio equipment is essential. Excellent communication, self-motivation, and strong time management skills distinguish top performers in this remote setting. These abilities ensure high-quality audio production, meet client expectations, and facilitate effective teamwork despite working from different locations.

What are the most commonly searched types of Audio Engineer jobs in Austin, TX?

The most popular types of Audio Engineer jobs in Austin, TX are:

What are popular job titles related to Remote Audio Engineer jobs in Austin, TX?

For Remote Audio Engineer jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Remote Audio Engineer jobs in Austin, TX look for?

The top searched job categories for Remote Audio Engineer jobs in Austin, TX are:

What cities near Austin, TX are hiring for Remote Audio Engineer jobs?

Cities near Austin, TX with the most Remote Audio Engineer job openings:

Infographic showing various Remote Audio Engineer job openings in Austin, TX as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $80,398 per year, or $38.7 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 5 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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