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Remote Audio Archivist Jobs (NOW HIRING)

Lead Software Engineer (Remote)

Sunrise, FL · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Art, Design and audio) in order to determine how their efforts will affect a game's programming ... and archiving. * Proactively inform the Producer of potential changes to the work schedule ...

Perform necessary edits, add text overlays, incorporate trending audio, and utilize basic motion ... This is a remote role. Hourly rate based on education, experience, and skills level ($24-$48)

... audio within Adobe Premiere * Oversee and maintain the content ingest, archive, and storage ... S.-based employees for payroll and compliance reasons and is not eligible for international remote ...

Develop and maintain a comprehensive video archive that allows for fast repurposing of content for ... Support the podcast team by posting audio files to relevant distribution channels * Assist ...

Showing results 21-28

Remote Audio Archivist information

See salary details

$28.5K

$72.8K

$119K

How much do remote audio archivist jobs pay per year?

As of Aug 15, 2026, the average yearly pay for remote audio archivist in the United States is $72,781.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,500.00 and $83,500.00 per year, depending on experience, location, and employer.

What is a remote audio archivist?

Remote Audio Archivists are professionals who work from a remote location to manage, preserve, and organize audio recordings and related metadata. Their responsibilities include digitizing analog recordings, cataloging digital files, ensuring proper storage, and sometimes restoring or enhancing audio quality. They often work with museums, libraries, broadcasters, or private collections to maintain the accessibility and longevity of important audio materials. Remote Audio Archivists use specialized software and follow best practices for digital preservation and data management. Their work supports historical research, media production, and cultural preservation.

How do remote audio archivists typically collaborate with other team members and departments?

Remote Audio Archivists frequently work with colleagues in IT, metadata specialists, and content curators to ensure that audio files are properly catalogued and accessible. Collaboration often occurs through virtual meetings, shared project management tools, and cloud-based databases. Strong communication skills are essential, as Remote Audio Archivists must coordinate on metadata standards, preservation protocols, and troubleshooting technical issues. This collaborative environment helps maintain consistency and quality across large and diverse audio collections.

What are the key skills and qualifications needed to thrive as a remote audio archivist?

To thrive as a Remote Audio Archivist, you need expertise in archival practices, audio preservation, and metadata management, often supported by a degree in library science, archival studies, or a related field. Familiarity with digital asset management systems, audio editing software (like Audacity or Adobe Audition), and standards such as MARC or Dublin Core is essential. Attention to detail, strong organizational skills, and effective communication set exceptional archivists apart in managing and describing audio collections. These skills ensure the long-term accessibility, accuracy, and preservation of valuable audio materials in remote and digital environments.

What is the difference between Remote Audio Archivist vs Remote Audio Technician?

AspectRemote Audio ArchivistRemote Audio Technician
CredentialsArchival certifications, audio preservation knowledgeAudio engineering certifications, technical skills
Work EnvironmentLibraries, archives, museums, media organizationsBroadcast stations, production companies, post-production facilities
Job FocusPreserving, cataloging, and managing audio collectionsMaintaining, troubleshooting, and operating audio equipment

The Remote Audio Archivist primarily focuses on preserving and cataloging audio collections, requiring archival credentials and knowledge of preservation techniques. In contrast, the Remote Audio Technician handles technical tasks like equipment setup and troubleshooting. Both roles often work remotely within media or archival industries, but their core responsibilities and skill sets differ significantly.

More about Remote Audio Archivist jobs

What cities are hiring for Remote Audio Archivist jobs?

Cities with the most Remote Audio Archivist job openings:

What are the most commonly searched types of Audio Archivist jobs?

The most popular types of Audio Archivist jobs are:

What states have the most Remote Audio Archivist jobs?

States with the most job openings for Remote Audio Archivist jobs include:

Infographic showing various Remote Audio Archivist job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Temporary. Highlights an 100% Remote job distribution, with an average salary of $72,781 per year, or $35 per hour.

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 26 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.