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Remote Asset Artist Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Build and own asset pipelines that empower other team members Creative Participation & Team ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate ... Asset pipeline management, automated validation systems, experience with TDD or unit testing in ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus ... Asset pipeline management, automated validation systems, experience with TDD or unit testing in ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Annotate editorial, poster, marketing, and short video assets using precise design terminology ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

Annotate editorial, poster, marketing, and short video assets using precise design terminology ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

Annotate editorial, poster, marketing, and short video assets using precise design terminology ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

Showing results 41-60

Remote Asset Artist information

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How much do remote asset artist jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote asset artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a remote asset artist?

A Remote Asset Artist is a digital artist who creates 2D or 3D assets, such as models, textures, and props, for video games, films, or other media, while working from a location outside of a traditional studio. These professionals collaborate with creative teams online to deliver high-quality visual content that fits project specifications. Remote Asset Artists must have strong communication skills, proficiency in relevant software (like Blender, Maya, or Photoshop), and the ability to manage their workflow independently.

What are the key skills and qualifications needed to thrive as a remote asset artist?

To thrive as a Remote Asset Artist, you need strong proficiency in 3D modeling, texturing, and digital art, often supported by a portfolio demonstrating your work and experience with game or film assets. Expertise in industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Photoshop, along with familiarity with version control systems like Git or Perforce, is typically required. Excellent communication, time management, and self-motivation are vital soft skills for collaborating with remote teams and meeting project deadlines. These skills and qualities are crucial for delivering high-quality, production-ready assets efficiently while maintaining alignment with creative direction and technical requirements.

How does a remote asset artist typically collaborate with other team members on a game or film project?

As a Remote Asset Artist, collaboration is primarily facilitated through digital communication tools and project management platforms. You’ll regularly participate in virtual meetings with art directors, animators, and developers to discuss project requirements, share progress updates, and receive feedback on your work. File sharing platforms and version control systems are essential for submitting assets and ensuring everyone is working with the latest versions. Clear communication and responsiveness are key to overcoming the challenges of remote teamwork and delivering high-quality assets that fit the overall artistic vision.
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Infographic showing various Remote Asset Artist job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

VFX Artist - GameSim - Talent Pipeline

Orlando, FL • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 13 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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