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Remote Arts Jobs in Wisconsin (NOW HIRING)

Art Director (Remote - Wisconsin)

Milwaukee, WI ยท On-site +1

$119K - $125K/yr

Remote - Wisconsin residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Wisconsin)

Milwaukee, WI ยท Remote

$119K - $125K/yr

Remote - Wisconsin residents (minimal travel required) Do you have expertise in digital and print ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Senior Research Scientist-Field Day

Madison, WI ยท On-site +1

$99K - $126K/yr

Field Day is an interdisciplinary team of artists, engineers, designers, researchers, writers, and ... Remote work is subject to UW-Madison remote-work policies and approval. Key Job Responsibilities:

S.-based and fully remote, supporting Wisconsin, Minnesota, Kansas, and the Dakotas . In this role ... Bachelor of Arts or Bachelor of Science * Minimum 3+ years relevant sales (or equivalent experience)

S.-based and fully remote, supporting Wisconsin, Minnesota, Kansas, and the Dakotas . In this role ... Bachelor of Arts or Bachelor of Science * Minimum 3+ years relevant sales (or equivalent experience)

Master's Degree in Engineering (Sciences or Arts), or related field and at least 5 years of ... Remote work available once a week for eligible employees * Ability to lift 10 - 40 pounds * Travel ...

Insurance Sales Agent

Milwaukee, WI ยท Remote

$24 - $26/hr

Bachelor's Degree in Arts/Sciences (BA/BS) preferred Experience Qualifications * 0-2 years Medicare ... In addition, this position is eligible for incentive compensation. #LI-BY1 #LI-REMOTE HSA Bank, a ...

... remote sales to new customers and cross/up/repeat sales to existing customers. Assess customer ... Arts, Finance, Accounting or related field 5+ years of experience in a Contract Sales leadership ...

... remote, we're looking for candidates that live in the U.S. This is to facilitate communication and coordination with internal teams and clients. Strategic smarts + technical expertise + artistic ...

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Showing results 1-20

Remote Arts information

See Wisconsin salary details

$16.4K

$64.8K

$152K

How much do remote arts jobs pay per year?

As of Aug 25, 2026, the average yearly pay for remote arts in Wisconsin is $64,841.00, according to ZipRecruiter salary data. Most workers in this role earn between $34,699.00 and $86,747.00 per year, depending on experience, location, and employer.

What are remote arts jobs?

Remote arts jobs are positions in the creative field that can be performed from any location, often from home, using digital tools and communication platforms. These jobs include roles such as graphic designer, illustrator, art director, animator, and art educator, among others. Remote arts professionals collaborate with clients and teams virtually to produce visual content, teach art classes, or manage creative projects without needing to be physically present in a studio or office. This flexibility allows artists to work with clients globally and maintain a better work-life balance.

What are some common challenges faced by remote arts professionals, and how can they be overcome?

Remote arts professionals often face challenges such as maintaining creative collaboration, managing time zones, and accessing resources or feedback. Overcoming these obstacles usually involves using digital tools for virtual meetings and file sharing, setting clear communication guidelines, and scheduling regular check-ins with collaborators. Building a strong online network and creating a dedicated workspace can also help foster creativity and productivity while working remotely.

What are the key skills and qualifications needed to thrive as a remote arts professional, and why are they important?

To thrive as a Remote Arts Professional, you need a solid background in art theory, visual design, and portfolio development, often supported by a degree in fine arts or a related field. Proficiency with digital art tools like Adobe Creative Suite, graphic tablets, and collaboration platforms is typically required. Creativity, self-motivation, and effective communication skills help you stand out when working independently and collaborating remotely. These skills and qualities ensure you can produce high-quality work, meet client expectations, and maintain productivity outside a traditional studio environment.

What is the difference between Remote Arts vs Remote Graphic Designer?

AspectRemote ArtsRemote Graphic Designer
Required CredentialsPortfolio, relevant art or design certificationsPortfolio, graphic design certifications (e.g., Adobe Certified)
Work EnvironmentCreative studios, freelance, online platformsDesign agencies, freelance, corporate settings
Industry UsageArt, illustration, visual artsAdvertising, branding, digital media
Common Search IntentRemote arts jobs, digital art rolesRemote graphic design jobs, digital design roles

Remote Arts and Remote Graphic Designer roles both involve creative work done remotely, but Remote Arts focuses on visual arts and illustration, while Remote Graphic Designer emphasizes digital design and branding. Both require portfolios and relevant certifications, with overlapping work environments and industry usage. Understanding these differences helps job seekers find roles aligned with their skills and career goals.

What are the most commonly searched types of Arts jobs in Wisconsin?

The most popular types of Arts jobs in Wisconsin are:

What cities in Wisconsin are hiring for Remote Arts jobs?

Cities in Wisconsin with the most Remote Arts job openings:

Infographic showing various Remote Arts job openings in Wisconsin as of August 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 100% Remote job distribution, with an average salary of $64,841 per year, or $31.2 per hour.

Senior or Principal 3D Environment Artist

PUBG Madglory

Madison, WI โ€ข On-site, Remote

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • (For Principal level) Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets.
  • Oversee the overall quality of environments including world building, composition, scale, and level readability.
  • Review work from team members and outsource artists and provide constructive feedback.
  • Improve production pipelines and workflows to ensure efficiency and consistency.
  • Build game environments with performance optimization in mind.
  • (For Principal level) Define the environment art direction for the project and establish and establish overall quality standards.
  • (For Principal level) Define the visual direction and production approach for all environment art across the project and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 5+ years' experience for Senior level/ 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality environment art presented in-engine.
  • Portfolio showing use of composition, scale, form, and lighting.
  • Strong understanding of the full environment art production pipeline.
  • Hands on experience with environment art workflows in Unreal Engine or Unity-based engines.
  • Proficiency in major tools such as Maya, 3ds Max, ZBrush, Substance, and Houdini.
  • Experience with modular environment production and level composition.
  • (For Principal level) Experience leading a team or mentoring artists.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

โ€ข We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience in open-world or large-scale environment production.
  • Experience with lighting, shaders, and world building.
  • Experience with Houdini or procedural workflows.
  • Experience defining environment art style and creating production guides.
  • Experience working on games developed across multiple countries.
  • Experience providing feedback to outsource vendors.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.