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Remote Arts Foundation Program Officer Jobs (NOW HIRING)

Program Director (Remote)

Lakewood, CO ยท Remote

$33.50 - $40/hr

Program Director Reports to: COO Location: Lakewood, CO | Open to Remote Work (travel required) Status: Full-Time About Thrive The mission of Thrive is to journey with women ministering overseas by ...

New

Web Accessibility Specialist

Eugene, OR ยท On-site +1

$30.59 - $49.58/hr

... arts foundation. The UO also has a history of political and social involvement that embraces ... programs, activities and employment practices as required by Title IX, other applicable laws, and ...

Our thriving remote culture isn't just a perk - it's a reflection of how we see the future of work ... program designed to help you build expertise in the mortgage industry and a foundation in reaching ...

Our thriving remote culture isn't just a perk - it's a reflection of how we see the future of work ... program designed to help you build expertise in the mortgage industry and a foundation in reaching ...

Chief Executive Officer

Indianapolis, IN ยท On-site +1

$215K - $235K/yr

Chief Executive Officer Alpha Chi Omega Indianapolis, Indiana (remote) The Moran Company is pleased ... Alpha Chi Omega Fraternity, Inc., Alpha Chi Omega Foundation, Inc., Alpha Chi Omega National ...

$48K - $61K/yr

For additional information on remote work at Penn State, see Notice to Out of State Applicants. POSITION SPECIFICS The College of Arts & Architecture's Integrative Arts program seeks to fill ...

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Showing results 1-20

Remote Arts Foundation Program Officer information

See salary details

$33.5K

$100.4K

$155.5K

How much do remote arts foundation program officer jobs pay per year?

As of Jul 23, 2026, the average yearly pay for remote arts foundation program officer in the United States is $100,365.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,500.00 and $132,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Arts Foundation Program Officer vs Remote Arts Grant Coordinator?

AspectRemote Arts Foundation Program OfficerRemote Arts Grant Coordinator
ResponsibilitiesDeveloping programs, managing grants, engaging stakeholdersProcessing applications, assisting with grant administration, supporting grantees
Required CredentialsBachelor's degree in arts, nonprofit management, or related field; experience in arts programsBachelor's degree; experience in grant administration or nonprofit support
Work EnvironmentNonprofit arts organizations, foundations, remoteNonprofit organizations, arts institutions, remote
Industry UsageCommonly used in arts foundations and cultural nonprofitsOften used in arts organizations for grant support roles

The Remote Arts Foundation Program Officer focuses on developing and managing arts programs and grants, requiring strategic planning and stakeholder engagement. In contrast, the Remote Arts Grant Coordinator primarily handles grant processing and administrative support. Both roles are essential in arts nonprofits but differ in scope and responsibilities.

What are the key skills and qualifications needed to thrive as a Remote Arts Foundation Program Officer, and why are they important?

To thrive as a Remote Arts Foundation Program Officer, you need a background in arts administration, grant management, and program evaluation, usually supported by a relevant degree or equivalent experience. Familiarity with grant management software, CRM systems, and virtual collaboration tools is typically required. Strong communication, organizational skills, and the ability to build relationships with diverse stakeholders are essential soft skills. These competencies ensure effective program delivery, transparent grant processes, and meaningful engagement with the arts community in a remote setting.

What are Remote Arts Foundation Program Officers?

Remote Arts Foundation Program Officers are professionals who manage and oversee grants, projects, and initiatives for arts foundations while working remotely. They are responsible for evaluating grant applications, coordinating with artists and organizations, monitoring funded projects, and ensuring that foundation goals are met. Their work often involves virtual collaboration, report writing, and maintaining relationships with stakeholders across different locations. This position typically requires strong communication skills, knowledge of the arts sector, and experience in program management.

How does a Remote Arts Foundation Program Officer typically collaborate with grantees and stakeholders while working off-site?

As a Remote Arts Foundation Program Officer, you will frequently use digital communication tools such as video conferencing, email, and project management platforms to engage with grantees, artists, and partner organizations. Building strong, trust-based relationships remotely requires proactive outreach, regular check-ins, and clear documentation of program goals and progress. Collaboration often involves facilitating virtual meetings, coordinating grant reporting, and supporting grantees in their project execution. You'll also work closely with internal colleagues, such as grants managers and communication teams, to ensure the successful delivery of foundation initiatives.
More about Remote Arts Foundation Program Officer jobs
What cities are hiring for Remote Arts Foundation Program Officer jobs? Cities with the most Remote Arts Foundation Program Officer job openings:
What are the most commonly searched types of Arts Foundation Program Officer jobs? The most popular types of Arts Foundation Program Officer jobs are:
What states have the most Remote Arts Foundation Program Officer jobs? States with the most job openings for Remote Arts Foundation Program Officer jobs include:
Infographic showing various Remote Arts Foundation Program Officer job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 20% Part Time, 1% Temporary, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $100,365 per year, or $48.3 per hour.
Technical Artist (Mid - Senior)

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข Remote

$130K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

ABOUT HARDSUIT LABS

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.

Role Overview

We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.

The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platformsโ€”from high-end AAA environments to optimized mobile devices.

Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5โ€™s PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What Youโ€™ll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)

  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details

  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $66,000 to $95,000 USD

Primary working language: English

ABOUT HARDSUIT LABS

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at โ€ฏhttps://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizaciรณn Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote