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Remote Artist Assistant Jobs (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Selected artists will perform as part of the festival ensemble, contributing to high-quality ...

The Role We are looking for a Compositing Artist (Project-Based) to deliver clean, high-quality ... Flexible working hours and remote-first culture * A team that values initiative, clarity, and ...

Executive Assistant

Columbus, OH · On-site +1

$22 - $25/hr

Tues-Fri (Hybrid/Remote) | - A flexible 4-hour daily schedule and a flexible 16-hour workweek ... Meaningful work supporting the arts and enriching our community * Every day is different and never ...

$125K - $149K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Penn State Center for the Performing Arts is accepting applications for part-time artists or ...

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States Compensation: $100,000 - $185,000 / year Description We're looking for a Senior Material/Technical Artist with ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

... bold Production Artist who thrives in todays digital media landscape. This role involves the ... Excellent communication and collaboration skills, especially in remote or digital-first teams. * A ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

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Remote Artist Assistant information

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How much do remote artist assistant jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for remote artist assistant in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are some typical daily tasks and collaboration methods for a Remote Artist Assistant?

As a Remote Artist Assistant, you'll often manage digital files, schedule meetings, handle correspondence, and assist with social media or portfolio updates. Daily communication is usually conducted through email, project management tools, or video calls to stay aligned with the artist's needs and deadlines. You'll collaborate closely with the artist and sometimes with clients or galleries, ensuring that project goals and timelines are met efficiently. Being proactive, organized, and comfortable with remote collaboration tools is key to success in this role.

What is the difference between Remote Artist Assistant vs Remote Art Coordinator?

AspectRemote Artist AssistantRemote Art Coordinator
CredentialsBasic art-related skills, some experience or trainingSimilar credentials, often with additional project management skills
Work EnvironmentSupports artists directly, often in creative or studio settingsCoordinates multiple projects, liaises with teams remotely
Industry UsageCommon in art studios, freelance settings, creative agenciesUsed in larger organizations, galleries, or production companies
Search & Comparison IntentPeople looking for entry-level or support roles in artIndividuals seeking roles involving project coordination in art

The Remote Artist Assistant primarily supports individual artists with tasks like scheduling, research, and administrative duties. In contrast, the Remote Art Coordinator manages multiple projects, coordinates teams, and oversees workflows remotely. While both roles require a good understanding of art and organization skills, the Assistant focuses on direct support, whereas the Coordinator handles broader project management responsibilities.

What are the key skills and qualifications needed to thrive as a Remote Artist Assistant, and why are they important?

To thrive as a Remote Artist Assistant, you need strong organizational skills, attention to detail, and familiarity with art processes, often supported by experience in administrative or creative roles. Proficiency in digital communication tools (like email, Slack, Zoom), file management systems (such as Google Drive or Dropbox), and basic graphic design software is typically essential. Excellent communication, time management, and adaptability are standout soft skills for supporting artists remotely and managing shifting priorities. These skills ensure smooth collaboration, efficient workflow, and effective support for artists' creative projects in a remote environment.

What are remote artist assistants?

Remote artist assistants are professionals who support artists by handling administrative, creative, and organizational tasks from a remote location. Their responsibilities can include managing emails, scheduling, coordinating with galleries or clients, maintaining social media accounts, and sometimes assisting with digital artwork or research. This role enables artists to focus more on their creative work by delegating time-consuming or logistical tasks to the assistant. Remote artist assistants typically communicate with the artist through email, video calls, and project management tools.
More about Remote Artist Assistant jobs
What cities are hiring for Remote Artist Assistant jobs? Cities with the most Remote Artist Assistant job openings:
What are the most commonly searched types of Remote Artist jobs? The most popular types of Remote Artist jobs are:
What states have the most Remote Artist Assistant jobs? States with the most job openings for Remote Artist Assistant jobs include:
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 16 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Requirements

  • 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and well-constructed material graphs and VFX systems.
  • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, follow-through, organization, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.

Nice to Have

  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, co-development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or cross-studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
  • Your portfolio must include:
    • Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any team-created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.

How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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