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Remote Artist Assistant Jobs in California (NOW HIRING)

Roblox 2D Artist

Los Angeles, CA ยท On-site +1

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At ...

Roblox Thumbnail Artist

Los Angeles, CA ยท On-site +1

$35 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At ...

Remote Administrative Assistant

Los Angeles, CA ยท Remote

$19.50 - $26.25/hr

ADMINISTRATIVE ASSISTANT ; A remote admin job may be a good option if youre looking for a career that allows you to work from home and manage your hours. But what is a remote admin job, exactly? And ...

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Remote Artist Assistant information

What is a remote artist assistant?

Remote artist assistants are professionals who support artists by handling administrative, creative, and organizational tasks from a remote location. Their responsibilities can include managing emails, scheduling, coordinating with galleries or clients, maintaining social media accounts, and sometimes assisting with digital artwork or research. This role enables artists to focus more on their creative work by delegating time-consuming or logistical tasks to the assistant. Remote artist assistants typically communicate with the artist through email, video calls, and project management tools.

What does a remote artist assistant do?

As a Remote Artist Assistant, you'll often manage digital files, schedule meetings, handle correspondence, and assist with social media or portfolio updates. Daily communication is usually conducted through email, project management tools, or video calls to stay aligned with the artist's needs and deadlines. You'll collaborate closely with the artist and sometimes with clients or galleries, ensuring that project goals and timelines are met efficiently. Being proactive, organized, and comfortable with remote collaboration tools is key to success in this role.

What skills and qualifications are needed to thrive as a remote artist assistant?

To thrive as a Remote Artist Assistant, you need strong organizational skills, attention to detail, and familiarity with art processes, often supported by experience in administrative or creative roles. Proficiency in digital communication tools (like email, Slack, Zoom), file management systems (such as Google Drive or Dropbox), and basic graphic design software is typically essential. Excellent communication, time management, and adaptability are standout soft skills for supporting artists remotely and managing shifting priorities. These skills ensure smooth collaboration, efficient workflow, and effective support for artists' creative projects in a remote environment.

What is the difference between Remote Artist Assistant vs Remote Art Coordinator?

AspectRemote Artist AssistantRemote Art Coordinator
CredentialsBasic art-related skills, some experience or trainingSimilar credentials, often with additional project management skills
Work EnvironmentSupports artists directly, often in creative or studio settingsCoordinates multiple projects, liaises with teams remotely
Industry UsageCommon in art studios, freelance settings, creative agenciesUsed in larger organizations, galleries, or production companies
Search & Comparison IntentPeople looking for entry-level or support roles in artIndividuals seeking roles involving project coordination in art

The Remote Artist Assistant primarily supports individual artists with tasks like scheduling, research, and administrative duties. In contrast, the Remote Art Coordinator manages multiple projects, coordinates teams, and oversees workflows remotely. While both roles require a good understanding of art and organization skills, the Assistant focuses on direct support, whereas the Coordinator handles broader project management responsibilities.

What are the most commonly searched types of Remote Artist jobs in California?

The most popular types of Remote Artist jobs in California are:

What job categories do people searching Remote Artist Assistant jobs in California look for?

The top searched job categories for Remote Artist Assistant jobs in California are:

What cities in California are hiring for Remote Artist Assistant jobs?

Cities in California with the most Remote Artist Assistant job openings:

Infographic showing various Remote Artist Assistant job openings in California as of August 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% Remote job distribution.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Job description

Senior Technical Artist – Rendering & Shaders

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.