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Remote Art Jobs in Bothell, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high-quality realtime environments in Unreal Engine * Build modular environment palette, shaders, and ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Art * Work Location: Fully Remote * Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Art * Work Location: Fully Remote * Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company ...

At AKQA (part of WPP), we believe in the imaginative application of art and science to create ... This is a remote freelance role from ASAP through September 30, 2026. ROLE REQUIREMENTS * Provide ...

In this fully remote , highly visible role, you'll create compelling social media content, event ... Collaborate closely with Art Directors, designers, marketers, and cross-functional stakeholders ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated ...

Senior Software Engineer

Seattle, WA · On-site +1

$139K - $183K/yr

We've seen firsthand how data helps bridge art and science to create delightful experiences ... We have a remote-first team, are backed by incredible investors, and are building a high ...

Lifecycle Marketing Manager

Seattle, WA · On-site +1

$180K - $240K/yr

We are building AI to simulate the world through merging art and science. We believe that world ... Open to hiring remote across the US - we also have offices in New York, San Francisco, Seattle ...

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Remote Art information

See Bothell, WA salary details

$30.2K

$77.8K

$135.8K

How much do remote art jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote art in Bothell, WA is $77,752.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,200.00 and $111,200.00 per year, depending on experience, location, and employer.

How does remote collaboration typically work for art teams, and what tools are commonly used to stay connected and productive?

Remote art teams often rely on a combination of communication and project management tools to ensure seamless collaboration. Platforms like Slack, Microsoft Teams, and Zoom are widely used for real-time discussions and meetings, while tools such as Trello, Asana, or Jira help manage project timelines and deliverables. For sharing and reviewing artwork, cloud-based services like Google Drive, Dropbox, or specialized platforms like Figma and Adobe Creative Cloud are commonly utilized. Regular check-ins and feedback sessions are important to maintain creative alignment and team cohesion. Adapting to asynchronous communication and being proactive in sharing updates are key to thriving in a remote art environment.

What are the key skills and qualifications needed to thrive as a remote artist?

To excel as a Remote Artist, you need strong artistic ability, proficiency in design principles, and a portfolio demonstrating your creative work, often supported by a degree or training in fine arts or graphic design. Familiarity with digital art software such as Adobe Creative Suite, Procreate, or other industry-standard tools is typically required. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating with clients and teams from a distance. These skills and qualities ensure high-quality creative output, effective remote collaboration, and the ability to meet project deadlines in a virtual work environment.

What is remote art?

A Remote Art job refers to any position in the art field—such as digital artist, illustrator, graphic designer, or concept artist—that can be performed from a location outside of a traditional office, usually from home or any place with internet access. These jobs often involve creating visual content for clients, companies, or personal projects using digital tools and communication platforms. Remote Art jobs offer flexibility and the opportunity to work with clients globally, but they also require strong self-motivation, time management, and digital communication skills.

What is the difference between Remote Art vs Remote Graphic Designer?

AspectRemote ArtRemote Graphic Designer
Required CredentialsPortfolio, art-related certificationsPortfolio, design certifications (e.g., Adobe Certified)
Work EnvironmentCreative studios, freelance, agency settingsMarketing firms, advertising agencies, freelance
Industry UsageArt, entertainment, gaming, illustrationAdvertising, branding, digital media
Common Search IntentFinding artistic roles, freelance art jobsDesign projects, branding, digital design jobs

Remote Art focuses on creating original artwork, illustrations, and visual concepts, often requiring a strong portfolio and artistic skills. Remote Graphic Designer emphasizes designing visual content for branding, marketing, and digital media, with a focus on software proficiency. While both roles are creative and often remote, they serve different industry needs and require distinct skill sets.

What are the most commonly searched types of Art jobs in Bothell, WA?

The most popular types of Art jobs in Bothell, WA are:

What are popular job titles related to Remote Art jobs in Bothell, WA?

For Remote Art jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Remote Art jobs in Bothell, WA look for?

The top searched job categories for Remote Art jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Remote Art jobs?

Cities near Bothell, WA with the most Remote Art job openings:

Infographic showing various Remote Art job openings in Bothell, WA as of August 2026, with employment types broken down into 71% Full Time, 19% Part Time, 2% Temporary, and 8% Contract. Highlights an 100% Remote job distribution, with an average salary of $77,752 per year, or $37.4 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted yesterday

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Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/