2

Remote Architectural Engineer Jobs (NOW HIRING)

Senior Platform Architecture Engineer

Reno, NV · On-site +1

$55 - $71/hr

This position is open to remote candidates who reside in one of the following states only: Nevada ... This position is responsible for developing and implementing architectural solutions that integrate ...

Senior Platform Architecture Engineer

Reno, NV · On-site +1

$55 - $71/hr

This position is open to remote candidates who reside in one of the following states only: Nevada ... This position is responsible for developing and implementing architectural solutions that integrate ...

next page

Showing results 1-20

Remote Architectural Engineer information

See salary details

$11K

$83.7K

$142K

How much do remote architectural engineer jobs pay per year?

As of Jun 6, 2026, the average yearly pay for remote architectural engineer in the United States is $83,674.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,000.00 and $112,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Architectural Engineer, and why are they important?

To thrive as a Remote Architectural Engineer, you need a strong background in architectural design principles, structural engineering, and a relevant degree in architecture or engineering. Proficiency in CAD/BIM software like AutoCAD, Revit, and project collaboration platforms is typically required, along with professional licensure. Excellent communication, problem-solving skills, and the ability to manage time independently are standout soft skills for this remote role. These skills ensure accurate project delivery, effective virtual teamwork, and successful coordination of complex architectural projects from a distance.

How does working remotely as an Architectural Engineer impact collaboration with project teams and clients?

As a Remote Architectural Engineer, effective communication and collaboration are key to project success. You’ll frequently use digital tools such as BIM software, cloud-based document sharing, and video conferencing to coordinate with architects, structural engineers, contractors, and clients. While you won’t be on-site daily, regular virtual meetings and clear documentation help maintain project alignment. Adapting to different time zones, promptly addressing feedback, and being proactive in communication are important for building strong working relationships remotely.

What is the difference between Remote Architectural Engineer vs Remote Civil Engineer?

AspectRemote Architectural EngineerRemote Civil Engineer
CredentialsArchitectural license, degree in architecture or related fieldProfessional engineering license, degree in civil engineering
Work EnvironmentDesign studios, client meetings, project planningConstruction sites, infrastructure projects, site assessments
Industry UsageBuilding design, interior layouts, urban planningInfrastructure, transportation, water resources

Remote Architectural Engineers focus on building design and architectural planning, often working closely with clients and design teams. In contrast, Remote Civil Engineers handle infrastructure projects like roads, bridges, and water systems. While both roles require engineering licenses and involve remote work, their project types and industry focus differ significantly.

What is a Remote Architectural Engineer?

A Remote Architectural Engineer is a professional who designs, plans, and oversees the construction of buildings and structures while working from a remote location, often using digital collaboration tools. They combine architectural principles with engineering expertise to ensure that designs are both aesthetically pleasing and structurally sound. Remote Architectural Engineers may work for architecture or engineering firms, or as independent consultants, and frequently use software for CAD (Computer-Aided Design) and BIM (Building Information Modeling) to collaborate with teams and clients online.
What cities are hiring for Remote Architectural Engineer jobs? Cities with the most Remote Architectural Engineer job openings:
What are the most commonly searched types of Architectural Engineer jobs? The most popular types of Architectural Engineer jobs are:
What states have the most Remote Architectural Engineer jobs? States with the most job openings for Remote Architectural Engineer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Posted 6 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 20
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contractor or Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/