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Remote Architectural 3D Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

This role is responsible for level art and authoring architectural assets like modular building ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Create best-in-class architectural kits that define Cyberpunk art styles. * Partner with Tech Art ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Architect and maintain art pipelines, tools, and automation that keep content optimized by default ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...

Architect and maintain art pipelines, tools, and automation that keep content optimized by default ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

Architect, prototype, scope and develop backend components for each project. Requirements can vary ... 3D artists, and producers to develop backend features. * Work independently on small to medium ...

Architect and maintain art pipelines, tools, and automation that keep content optimized by default ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

Including the ability to produce 2D and 3D design drawings from reference information such as rough ... This position can be either remote (work at home) or within our Center City office (if local to ...

Showing results 41-60

Remote Architectural 3D Artist information

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$19

$39

$68

How much do remote architectural 3d artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for remote architectural 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

How do remote architectural 3D artists typically collaborate with architects and design teams while working offsite?

Remote Architectural 3D Artists frequently use digital collaboration tools such as video conferencing, project management platforms, and cloud-based file-sharing to stay connected with architects and design teams. Regular virtual meetings and feedback sessions are common, allowing artists to align their 3D visualizations closely with evolving project requirements. Establishing clear communication channels and maintaining organized documentation are key to ensuring smooth workflow and timely revisions. This approach enables remote artists to contribute effectively to project milestones and deliverables, despite not being physically present in the office.

What is the difference between Remote Architectural 3D Artist vs Remote Interior Designer?

AspectRemote Architectural 3D ArtistRemote Interior Designer
Primary FocusCreating 3D visualizations and models of architectural designsPlanning and designing interior spaces, including layout and decor
Skills & Tools3D modeling software (e.g., 3ds Max, SketchUp), rendering toolsDesign software (e.g., AutoCAD, SketchUp), space planning
Work EnvironmentCollaborates with architects and designers remotely, often in a studio settingWorks with clients and architects remotely, focusing on interior aesthetics

While both roles involve design and visualization, the Remote Architectural 3D Artist specializes in creating detailed 3D models of buildings and structures, whereas the Remote Interior Designer focuses on designing functional and aesthetic interior spaces. Both roles often work remotely and require similar technical skills, but their core responsibilities differ significantly.

What is a remote architectural 3D artist?

A Remote Architectural 3D Artist is a professional who specializes in creating detailed three-dimensional visualizations of architectural designs, such as buildings and interiors, while working from a location outside the traditional office. Using software like 3ds Max, SketchUp, or Blender, they transform architectural plans and concepts into realistic images or animations. This helps architects, developers, and clients visualize projects before construction begins. Their remote role allows them to collaborate with teams and clients worldwide via digital communication tools.

What are the key skills and qualifications needed to thrive as a remote architectural 3D artist?

To thrive as a Remote Architectural 3D Artist, you need strong proficiency in 3D modeling, rendering, architectural visualization, and a solid understanding of design principles, typically supported by a degree in architecture, design, or a related field. Expertise in software such as Autodesk 3ds Max, SketchUp, Revit, and rendering engines like V-Ray or Lumion is essential, and relevant certifications can be beneficial. Excellent communication, time management, and the ability to collaborate remotely set top candidates apart. These skills ensure the delivery of visually compelling, accurate presentations that effectively communicate design intent to clients and teams in a virtual environment.
More about Remote Architectural 3D Artist jobs
What cities are hiring for Remote Architectural 3D Artist jobs? Cities with the most Remote Architectural 3D Artist job openings:
What states have the most Remote Architectural 3D Artist jobs? States with the most job openings for Remote Architectural 3D Artist jobs include:
Infographic showing various Remote Architectural 3D Artist job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 4% Part Time, and 4% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 6 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements

Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.

Strong portfolios should include:

  • Finished 3D environments, scenes, props, or world-building examples.
  • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
  • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
  • Examples that show your ability to work across different visual styles.
  • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
  • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
  • If showing team-created work, please clearly explain what you personally contributed.
  • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
  • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile

The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.

You may be a great fit if you:

  • Care about making great-looking art and making the process better for the team.
  • Enjoy solving production problems, not just completing assigned assets.
  • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
  • Communicate feedback in a way that is clear, respectful, and useful.
  • Can help artists understand not just what to change, but why it matters.
  • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
  • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
  • Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

his position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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