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Remote 3D Asset Artist Jobs (NOW HIRING)

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Iterate on game assets with fellow artists via paint overs, studies and group critiques. * Serve as ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... Produce 2D design assets alongside 3D work, maintaining a strong visual eye across both disciplines.

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

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Remote 3d Asset Artist information

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$19

$39

$68

How much do remote 3d asset artist jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for remote 3d asset artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D asset artist?

Remote 3D Asset Artists are professionals who create three-dimensional digital models, textures, and materials for use in video games, films, virtual reality, and other digital media, all while working from a remote location. They collaborate with creative teams online, using specialized software such as Blender, Maya, or 3ds Max to produce assets that meet project specifications and artistic direction. Their work is essential in bringing digital environments and characters to life, and remote roles allow them to contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as a remote 3D asset artist?

To thrive as a Remote 3D Asset Artist, you need strong artistic skills in modeling, texturing, and lighting, usually supported by a portfolio and relevant education or experience. Mastery of tools like Autodesk Maya, Blender, ZBrush, and familiarity with game engines such as Unreal Engine or Unity is typically required. Excellent communication, time management, and self-motivation are essential soft skills for remote collaboration and meeting deadlines. These skills ensure high-quality, production-ready assets and seamless teamwork across distributed development environments.

What are the common challenges faced by remote 3D asset artists and how can they be overcome?

Remote 3D Asset Artists often face challenges such as effective communication with team members across different time zones, ensuring their assets meet technical and artistic guidelines, and managing feedback loops virtually. To overcome these, it's important to establish clear communication channels, participate in regular check-ins, and use collaborative tools for reviews and asset management. Staying organized and proactive in seeking feedback helps maintain quality and alignment with project goals.

What is the difference between Remote 3D Asset Artist vs Remote 3D Modeler?

AspectRemote 3D Asset ArtistRemote 3D Modeler
Primary FocusCreating complete 3D assets, including textures, materials, and optimizationModeling 3D objects and characters, primarily focusing on geometry
Skills & CertificationsProficiency in texturing, shading, and asset optimization; often requires knowledge of industry-standard softwareStrong modeling skills, familiarity with software like Blender, Maya, or 3ds Max
Work EnvironmentCollaborates with art directors, animators, and developers in game or film industriesWorks closely with designers and animators to produce accurate models for projects

While both roles involve 3D modeling, a Remote 3D Asset Artist has a broader scope, including texturing and asset optimization, whereas a Remote 3D Modeler primarily focuses on creating detailed 3D geometry. Understanding these differences helps in selecting the right role based on skills and project needs.

More about Remote 3d Asset Artist jobs

What cities are hiring for Remote 3D Asset Artist jobs?

Cities with the most Remote 3D Asset Artist job openings:

What are the most commonly searched types of 3D Asset Artist jobs?

The most popular types of 3D Asset Artist jobs are:

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States with the most job openings for Remote 3D Asset Artist jobs include:

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For Remote 3D Asset Artist jobs, the most frequently searched job titles are:

Infographic showing various Remote 3D Asset Artist job openings in the United States as of September 2026, with employment types broken down into 50% Full Time, and 50% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Environment Artist - GameSim - Talent Pipeline

Orlando, FL • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 11 days ago


Key responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.

  • Build, assemble, and integrate assets and environments in Unreal Engine, ensuring attention to composition, readability, performance, and technical requirements.

  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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