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Remote 3D Props Modeling Jobs in Florida (NOW HIRING)

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with ...

... 3D models and software. * Client Leadership: Lead and participate in client reviews; identify ... Onsite or relocation is preferred; exceptional remote candidates within the U.S. will be considered.

Senior Specialist, Creative Services

Melbourne, FL ยท On-site +1

$84K - $156K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Conceive, model, light, and render professional three-dimensional (3D) animations that visualize ...

HIRING ALL LOCATIONS Pensacola, FL Tampa, FL Daphne, AL Remote PTAC Engineering has been a leading ... 3D models. You will be responsible for or supervising the preparation of bills of materials ...

Art Director (Remote - Florida)

Miami, FL ยท Remote

$115K - $121K/yr

Skilled in 3D modeling programs such as Blender, Cinema 4D or Maya * Automotive experience * Experiential design background Remote Work Requirements * Florida resident * High-speed internet access at ...

Art Director (Remote - Florida)

Miami, FL ยท On-site +1

$115K - $121K/yr

Skilled in 3D modeling programs such as Blender, Cinema 4D or Maya * Automotive experience * Experiential design background Remote Work Requirements * Florida resident * High-speed internet access at ...

Water Resource Design Engineer

Tampa, FL ยท On-site +1

$74K - $102K/yr

Water Resource Design Engineer Remote (Candidates must be in Florida or willing to relocate to ... Utilize AutoCAD, GIS, and other hydrologic and hydraulic modeling software to develop models ...

Senior Mechanical/Piping Designer

Tampa, FL ยท On-site +1

$55 - $75/hr

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... for use in 3D model development. * Select piping components. * Coordinate architectural ...

... 3D), Digital Elevation Models (DEMs), Digital Surface Models (DSMs), Orthoimagery, Shoreline ... Bachelor's degree in Geography, GIS, or related field * 5+ years of experience in the GIS/Remote ...

Civil Engineer III

Tampa, FL ยท On-site +1

This opportunity is remote and/or hybrid-friendly that can be performed from a wide range of ... modeling using standard engineering software such as HEC-RAS, GeoSTORM and AutoCAD Civil 3D.

This opportunity is remote and/or hybrid-friendly that can be performed from a wide range of ... modeling using standard engineering software such as HEC-RAS, GeoSTORM and AutoCAD Civil 3D.

Project Engineer - Water Resources

Sarasota, FL ยท On-site +1

$76K - $104K/yr

Depending on your expertise, you might design infrastructure in remote locations, develop renewable ... AutoCAD, Civil 3D, and GIS Additional Information Compensation: Salary depends on experience and ...

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Remote 3D Props Modeling information

What are some common challenges faced by remote 3D props modelers and how can they be overcome?

Remote 3D props modelers often encounter challenges such as communicating design changes effectively with team members who may be in different time zones, managing feedback loops, and maintaining consistent asset quality across projects. To overcome these challenges, it's important to use collaborative project management tools, establish clear guidelines for file naming and version control, and participate in regular virtual check-ins with art directors or leads. Proactive communication and thorough documentation help ensure everyone stays aligned and work proceeds smoothly.

What are the key skills and qualifications needed to thrive as a Remote 3D Props Modeler, and why are they important?

To thrive as a Remote 3D Props Modeler, you need strong skills in 3D modeling, texturing, and digital sculpting, usually backed by a relevant degree or portfolio. Proficiency in industry-standard software such as Blender, Autodesk Maya, ZBrush, and Substance Painter, as well as familiarity with version control systems, is typically required. Attention to detail, time management, and effective remote communication are vital soft skills for standing out in this role. These skills ensure high-quality asset creation, adherence to project specifications, and efficient collaboration within distributed teams.

What is remote 3D props modeling?

Remote 3D props modeling involves creating digital models of objects (props) used in video games, movies, animation, or virtual reality environments, all while working from a location outside of a traditional studio. 3D props modelers use specialized software to design, sculpt, and texture objects such as furniture, vehicles, or tools that enhance the realism and storytelling of digital scenes. Working remotely, they collaborate with art directors and teams online, often sharing files and feedback through cloud-based platforms.
What are the most commonly searched types of 3D Props Modeling jobs in Florida? The most popular types of 3D Props Modeling jobs in Florida are:
What job categories do people searching Remote 3D Props Modeling jobs in Florida look for? The top searched job categories for Remote 3D Props Modeling jobs in Florida are:
What cities in Florida are hiring for Remote 3D Props Modeling jobs? Cities in Florida with the most Remote 3D Props Modeling job openings:

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Posted 16 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.