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Internship 3D Props Modeling Jobs in Florida (NOW HIRING)

Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas: * 3D modeling, rendering, or environment creation for games ...

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Responsibilities: * Assist in the creation of detailed 3D models, renderings, and animations for ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

... props for galleries. -Ensuring everything leaving the Art Department meets standards both in ... 3D Modeling experience is a plus. -Must have an eye for detail, including the ability to stage ...

Develop 3D Models as directed. We are currently seeking Architectural Interns to join both or Coral Gables, FL our San Francisco, CA studios. Architectural internships are an important process for ...

Develop 3D Models as directed. We are currently seeking Architectural Interns to join both or Coral Gables, FL our San Francisco, CA studios. Architectural internships are an important process for ...

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Internship 3D Props Modeling information

What are some common challenges faced by interns in 3D props modeling, and how can they overcome them?

Interns in 3D props modeling often encounter challenges such as adapting to new software workflows, balancing creativity with technical constraints, and collaborating effectively with other team members like animators and environment artists. To overcome these, it's helpful to seek feedback regularly, participate actively in team meetings, and practice using industry-standard tools like Blender or Maya. Staying organized and open to learning new techniques will also help interns quickly adapt and contribute meaningfully to projects.

What is the difference between Internship 3D Props Modeling vs 3D Environment Artist?

AspectInternship 3D Props Modeling3D Environment Artist
CredentialsBasic 3D modeling skills, portfolio, often students or entry-levelAdvanced skills in environment design, portfolio, often with experience
Work EnvironmentInternship setting, collaborative teams, learning-focusedFull-time or freelance, creative studios, game or film industry
Industry UsageEntry-level role for learning and skill developmentSpecialized role for creating immersive environments

Internship 3D Props Modeling is an entry-level position focused on creating individual props for projects, often as part of a learning experience. In contrast, a 3D Environment Artist designs entire scenes and environments, requiring more advanced skills and experience. Both roles are essential in the 3D industry but differ in complexity and scope.

What does an internship 3D props modeling position involve?

An Internship in 3D Props Modeling typically involves assisting in the creation of 3D models of objects (props) used in films, video games, or animations. Interns work with modeling software such as Blender, Maya, or 3ds Max to design, sculpt, texture, and sometimes rig props under the supervision of experienced artists. The role offers hands-on experience in a production environment, allowing interns to build their portfolios and gain insight into industry workflows. Interns also collaborate with other departments, such as concept art and animation, to ensure the props meet project requirements.

What are the key skills and qualifications needed to thrive as an internship 3D props modeling, and why are they important?

To thrive as an Internship 3D Props Modeling, you generally need a solid understanding of 3D modeling principles, art fundamentals, and experience with design or art-related coursework. Familiarity with software such as Autodesk Maya, Blender, or 3ds Max, and knowledge of texturing tools like Substance Painter, are typically required. Creativity, attention to detail, and strong teamwork and communication skills help interns stand out in collaborative studio environments. These skills ensure the creation of high-quality, game-ready assets that meet project requirements and integrate smoothly with the art pipeline.
What are the most commonly searched types of 3D Props Modeling jobs in Florida? The most popular types of 3D Props Modeling jobs in Florida are:
What cities in Florida are hiring for Internship 3D Props Modeling jobs? Cities in Florida with the most Internship 3D Props Modeling job openings:

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

This job post has expired 2 days ago. Applications are no longer accepted.


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

78th of 223 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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