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Remote 3D Graphics Software Engineer Jobs in Seattle, WA

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... SaaS, Enterprise software engineering * 3+ years of experience developing JavaScript web ...

Employee divides their time between in-office and remote work. Access to an office location is ... programming languages Preferred * Experience with the full software development lifecycle ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

What you'll do We are looking for a Software Engineer for the Extensibility Platform team, to help ... Employee divides their time between in-office and remote work. Access to an office location is ...

Employee divides their time between in-office and remote work. Access to an office location is ... programming languages Preferred * Experience with the full software development lifecycle ...

Software Engineer, Product

Seattle, WA · Remote

$140K - $160K/yr

If you're passionate about solving massive-scale engineering challenges and eager to be part of a fast-paced remote startup culture, we encourage you to apply to join our team today! As a Software ...

Software Engineer

Seattle, WA · On-site +1

$104K - $161K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Object oriented programming experience * Experience working on software project * Strong ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

What you'll do As a Software Engineer on the AI Platform team, you will architect and build the ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer

Seattle, WA · On-site +1

$146K - $235K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Engineering, Information Systems, Informatics, or equivalent * 5+ years of software development ...

Application Software Engineer

Redmond, WA · On-site +1

$145K - $175K/yr

Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Software Engineer/Level I: $125,000.00 - $150,000.00/per year Software Engineer/Level II: $145,000.00 - $175,000 ...

Software Engineer

Seattle, WA · On-site +1

$94K - $137K/yr

What you'll do Docusign is looking for a seasoned software engineer to join our microservices ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Engineer

Seattle, WA · On-site +1

$158K - $232K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... software engineering, using OOP languages and design patterns (e.g., C#, Java, C++) * 3+ years of ...

Software Engineer

Seattle, WA · On-site +1

$140K - $206K/yr

This position is an individual contributor role reporting to the Software Engineering Manager ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Software Engineer

Seattle, WA · Remote

$152K - $205K/yr

The Senior Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Staff Software Engineer

Seattle, WA · Remote

$195K - $257K/yr

The Staff Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Senior Software Engineer

Seattle, WA · On-site +1

$164K - $266K/yr

What you'll do As a Senior Software Engineer on the Observability team, you will design, build, and ... Employee divides their time between in-office and remote work. Access to an office location is ...

Software Engineer (Starlink)

Redmond, WA · On-site +1

$145K - $175K/yr

SOFTWARE ENGINEER (STARLINK) As a Software Engineer on the PCBA design and manufacturing team, you ... remote work will not be considered COMPENSATION AND BENEFITS: Pay Range: Level 1: $125,000.00 ...

Principal Software Engineer

Seattle, WA · On-site +1

$202K - $299K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... equivalent engineering experience * 15+ years of relevant software development experience

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Showing results 1-20

Remote 3D Graphics Software Engineer information

See Seattle, WA salary details

$157.6K

$184.4K

$198.6K

How much do remote 3d graphics software engineer jobs pay per year?

As of Jul 23, 2026, the average yearly pay for remote 3d graphics software engineer in Seattle, WA is $184,432.00, according to ZipRecruiter salary data. Most workers in this role earn between $159,300.00 and $196,900.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What job categories do people searching Remote 3D Graphics Software Engineer jobs in Seattle, WA look for? The top searched job categories for Remote 3D Graphics Software Engineer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote 3D Graphics Software Engineer jobs? Cities near Seattle, WA with the most Remote 3D Graphics Software Engineer job openings:
Infographic showing various Remote 3D Graphics Software Engineer job openings in Seattle, WA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $184,432 per year, or $88.7 per hour.
Software Engineer, Sensor Simulation

Software Engineer, Sensor Simulation

Anduril Industries

Seattle, WA • On-site, Remote

Other

Posted 12 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 72,482 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Sensor Simulation team at Anduril is building a platform for generating synthetic imagery for a variety of teams across the company. Use cases span a variety of areas, such as SITL (software in the loop) and HITL (hardware in the loop) integration tests of our systems, machine learning (ML) data generation and user training simulations. Our mission is to close the sim2real gap-building synthetic imagery pipelines so realistic and physically accurate that our autonomy stack can't tell the difference between synthetic and real-world data. This directly accelerates development and validation of Anduril's perception and autonomy capabilities. We're looking for software engineers with strong coding skills and deep, relevant experience who can learn quickly and help build out the platform. Candidates must have hands-on background in robotics, autonomy systems, or game engines-we need versatile generalists who can connect cutting-edge graphics with real-world sensor behavior.

WHAT YOU'LL DO
  • Develop and maintain core capabilities in Unreal Engine such as a terrain rendering pipeline, vehicle physics models, and many more
  • Work with other platform teams at Anduril to ensure our service integrates seamlessly with other core services
  • Integrate various plugins and third party capabilities into our platform, figuring out how to best make use of them and working around or fixing any bugs
  • Collaborate closely with other teams across the company to enable them to integrate synthetic imagery and bring back lessons learned to help improve our product
  • Iterate on sensor fidelity and environmental realism based on feedback from autonomy teams, bridging the gap between synthetic training data and real-world performance
REQUIRED QUALIFICATIONS
  • Must have 4+ years of professional C++ programming experience
  • Must be willing to travel 10% for collaboration across offices
  • Comfortable working in a fast-paced, collaborative environment. Strong communication skills are a must.
  • Strong engineering background from industry or school, ideally in areas/fields such as Computer Science, Software Engineering, Game Design, Robotics.
  • Proven understanding of data structures, algorithms, concurrency, and code optimization
  • Proficiency with Unreal Engine OR demonstrated experience in robotics/autonomy systems (e.g., sensor simulation, perception pipelines, SITL/HITL testing)
  • Experience troubleshooting and analyzing remotely deployed software systems
  • Experience with various tools for performance analysis and debugging problems (gdb, bpftrace, perf, etc)
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • MS in Computer Science or Software Engineering
  • Rust programming experience
  • Experience in a Linux development environment
  • GPU and graphics programming experience, including languages such as HLSL, Vulkan, or CUDA
  • Familiarity with training machine learning models, especially for computer vision use cases
  • Understanding of sensor physics (cameras, LiDAR, radar, EO/IR) and how to model them accurately in simulation
  • Experience with 3D modeling tools

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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