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3D Maya Animation Remote Jobs in Seattle, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

Senior Mechanical/Piping Designer

Bothell, WA ยท On-site +1

$55 - $75/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... 3D Animation, MS Office, MS Project, BIM, Revit, and the ability to learn and use other design ...

3D Maya Animation Remote information

See Seattle, WA salary details

$35.3K

$72.7K

$150.8K

How much do 3d maya animation remote jobs pay per year?

As of Aug 20, 2026, the average yearly pay for 3d maya animation remote in Seattle, WA is $72,681.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,300.00 and $71,100.00 per year, depending on experience, location, and employer.

What is a 3D Maya animation remote?

A 3D Maya Animation Remote job involves creating animated sequences, models, and visual effects using Autodesk Maya software while working from a remote location. Professionals in this role collaborate with teams virtually to design, animate, and render 3D content for video games, films, commercials, or digital media. They are responsible for bringing characters and environments to life, ensuring high-quality visuals, and meeting project deadlines without being physically present in the studio.

What are the key skills and qualifications needed to thrive as a 3D Maya animation remote artist, and why are they important?

To thrive as a 3D Maya Animation Remote artist, you need strong skills in 3D modeling, animation principles, and a solid portfolio, usually backed by a degree or relevant experience in animation or digital arts. Expertise in Autodesk Maya, along with familiarity with tools like Adobe After Effects or ZBrush, is typically required. Creativity, self-motivation, time management, and effective communication are vital soft skills for remote collaboration. These abilities ensure high-quality deliverables, efficient workflow, and seamless teamwork across distributed teams.

What are some common challenges faced by remote 3D Maya animators, and how can they be addressed?

Remote 3D Maya animators often face challenges such as communication barriers with team members, managing large file transfers, and staying aligned with project deadlines due to time zone differences. To address these issues, it's important to use efficient collaboration tools (like Slack, Zoom, or ShotGrid), establish clear communication protocols, and utilize cloud storage solutions to share files securely and quickly. Proactive time management and regular check-ins with supervisors or team leads can also help ensure your work stays on track and expectations are met.

What is the difference between 3D Maya Animation Remote vs 3D Modeler?

Aspect3D Maya Animation Remote3D Modeler
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in Maya or other 3D software
Work EnvironmentRemote, collaborative teams, animation studiosRemote or on-site, design studios, production companies
Industry UsageFilm, gaming, advertising, animation studiosGame development, product visualization, film

While both roles require expertise in Maya and 3D software, 3D Maya Animation Remote focuses on creating animated sequences and bringing characters to life, whereas 3D Modelers specialize in building detailed 3D models. Both roles often work remotely and are in demand across similar industries, but their core responsibilities differ in animation versus modeling tasks.

What are popular job titles related to 3D Maya Animation Remote jobs in Seattle, WA?

For 3D Maya Animation Remote jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching 3D Maya Animation Remote jobs in Seattle, WA look for?

The top searched job categories for 3D Maya Animation Remote jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for 3D Maya Animation Remote jobs?

Cities near Seattle, WA with the most 3D Maya Animation Remote job openings:

Infographic showing various 3D Maya Animation Remote job openings in Seattle, WA as of August 2026, with employment types broken down into 59% Full Time, 24% Part Time, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $72,681 per year, or $34.9 per hour.

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site

Studio Wildcard

Seattle, WA โ€ข Remote

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.


We’re looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.


Responsibilities:

  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems


Requirements:

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5


Pluses:

  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience


Required Application Materials:

  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing
  • Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work


About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.  


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. 


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options