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3D Animation Instructor Jobs in Seattle, WA (NOW HIRING)

3D Animation Instructor information

See Seattle, WA salary details

$35.3K

$72.7K

$150.8K

How much do 3d animation instructor jobs pay per year?

As of May 29, 2026, the average yearly pay for 3d animation instructor in Seattle, WA is $72,681.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,300.00 and $71,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3D Animation Instructor, and why are they important?

To thrive as a 3D Animation Instructor, you need in-depth knowledge of animation principles, 3D modeling, and rendering, typically supported by a degree in animation or a related field and experience in the industry. Familiarity with software such as Autodesk Maya, Blender, Adobe Creative Suite, and teaching platforms is essential, along with relevant certifications if available. Excellent communication, patience, and the ability to inspire and mentor students are standout soft skills. These competencies are crucial for effectively teaching complex technical concepts, fostering student creativity, and preparing learners for careers in animation.

What are some common challenges 3D Animation Instructors face when teaching students with varying levels of experience?

One of the main challenges for 3D Animation Instructors is accommodating students with diverse skill levels in the same class. Beginners may require more guidance on software basics and foundational principles, while advanced students might seek deeper insights into complex techniques or industry workflows. Balancing lesson plans, providing differentiated assignments, and offering personalized feedback are essential strategies. Effective instructors foster a collaborative environment where students can learn from each other, ensuring that everyone progresses at their own pace.

What does a 3D Animation Instructor do?

A 3D Animation Instructor teaches students the principles and techniques of creating three-dimensional animated content using specialized software like Maya, Blender, or 3ds Max. They design and deliver lesson plans, demonstrate animation processes, and provide hands-on guidance for modeling, texturing, rigging, and animating 3D objects and characters. Additionally, 3D Animation Instructors often help students build portfolios, critique their work, and stay up-to-date with industry trends and technologies.

What is the difference between 3D Animation Instructor vs 3D Modeler?

Aspect3D Animation Instructor3D Modeler
CredentialsBachelor’s degree in Animation, Art, or related field; teaching certifications often preferredBachelor’s degree in 3D Art, Animation, or related field; portfolio required
Work EnvironmentEducational institutions, training centers, online platformsAnimation studios, gaming companies, film production
Employer & Industry UsageEducational sector, training programsEntertainment, gaming, advertising industries
Common Search & ComparisonOften compared for skills overlap in 3D arts and teaching roles

The main difference is that a 3D Animation Instructor focuses on teaching and curriculum development in educational settings, while a 3D Modeler specializes in creating 3D models for various media. Both roles require strong technical skills, but their work environments and primary responsibilities differ significantly.

What job categories do people searching 3D Animation Instructor jobs in Seattle, WA look for? The top searched job categories for 3D Animation Instructor jobs in Seattle, WA are:
Infographic showing various 3D Animation Instructor job openings in Seattle, WA as of May 2026, with employment types broken down into 20% Full Time, 60% Part Time, and 20% Temporary. Highlights an 100% In-person job distribution, with an average salary of $72,681 per year, or $34.9 per hour.
Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F25-S26

Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F25-S26

DigiPen Institute of Technology

Redmond, WA • On-site

Part-time

Posted 3 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F25-S26
Reports to: Brigitte Samson
Class Times:
Fridays - 1:00 - 4:00 p.m.
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Tuesday 2:00 PM - 4:50 PM, Thursday 10:00 AM - 1:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
  • Review and advise on early versions of skeletons, rigs, planned animation, and workflow.
  • Identify and resolve issues with the game teams in regard to 3D game art assets, game camera, lighting, and material shaders and bring them to the instructor's attention.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces establishing the look and feel by the end of the prototype phase, in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation as a generalist in 3D art production
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solutions steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA, in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have a solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
    • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Be able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: September 2, 2025 - April 17, 2026
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.