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Remote 3D Graphics Software Engineer Jobs in Dallas, TX

Software Engineer (Remote)

Allen, TX ยท Remote

$95K - $115K/yr

Summary Vital Services is seeking a talented and experienced Mid-Level Software Engineer to join ... remote schedule based on team project needs rather than a rigid clock-in / in-office requirement.

Sr. Software Engineer

Irving, TX ยท Remote

$170K - $220K/yr

Job Title: Senior Software Engineer - Cloud Infrastructure / Network Automation Industry: Cloud ... Hybrid (3 days onsite, 2 days remote) Assignment Type: Direct Hire Pay: $170,000-$220,000 base ...

Senior Software Engineer

Dallas, TX ยท Remote

$160K - $185K/yr

Senior Software Engineer Senior Software Engineer (Backend / Platform) Location ... Fully Remote (U.S. only) Compensation: $160,000 - $185,000 base + bonus About the Company We are a ...

Principal Software Engineer

Dallas, TX ยท On-site +1

$133K - $179K/yr

The Principal Software Engineer provides strategic advice and guidance to functional team(s ... Travel: While this is a remote position, occasional travel to Humana's offices for training or ...

Principal Software Engineer

Dallas, TX ยท On-site +1

$133K - $179K/yr

The Principal Software Engineer provides strategic advice and guidance to functional team(s ... Travel: While this is a remote position, occasional travel to Humana's offices for training or ...

New

Principal Software Engineer

Dallas, TX ยท On-site +1

$133K - $179K/yr

The Principal Software Engineer provides strategic advice and guidance to functional team(s ... Travel: While this is a remote position, occasional travel to Humana's offices for training or ...

New

Staff Software Engineer

Flower Mound, TX ยท On-site +1

$133K - $222K/yr

Hybrid or Onsite Stryker is seeking a Staff Software Engineer to join our Endoscopy division. In ... Remote Procedure Calls (gRPC). Preferred: * Knowledge of Ethernet and IP networking, including ...

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Remote 3D Graphics Software Engineer information

See Dallas, TX salary details

$137K

$160.3K

$172.6K

How much do remote 3d graphics software engineer jobs pay per year?

As of Jul 16, 2026, the average yearly pay for remote 3d graphics software engineer in Dallas, TX is $160,318.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,500.00 and $171,100.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Dallas, TX? For Remote 3D Graphics Software Engineer jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Remote 3D Graphics Software Engineer jobs in Dallas, TX look for? The top searched job categories for Remote 3D Graphics Software Engineer jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Remote 3D Graphics Software Engineer jobs? Cities near Dallas, TX with the most Remote 3D Graphics Software Engineer job openings:
Senior Software Engineer - 3D Visualization (Unity)

Senior Software Engineer - 3D Visualization (Unity)

Astura Medical

Irving, TX โ€ข On-site, Remote

$112K - $148K/yr

Other

Posted 22 days ago


Job description

Description

We are seeking a talented Senior Software Engineer - 3D Visualization (Unity) to build a custom, interactive 3D desktop and mobile application. In this role, you will develop a high-precision user interface that allows users to seamlessly align and fit custom 3D medical implants onto patient anatomy data. The input data will be generated from advanced 3D engineering software (such as Synopsys Simpleware), and your core mission will be to turn this high-fidelity data into an intuitive, interactive tool that runs smoothly on both standard PCs and touchscreen tablets.ย 

Responsibilities


Please include links to relevant work (portfolio, GitHub, or demos). We're specifically looking for experience with interactive 3D applications in Unity (non-gaming). Examples that show 3D manipulation, engineering/CAD data, or real-world applications are highly preferred.ย 


All positions at Astura report to the office daily and we do not have remote or hybrid opportunities currently. Normal work hours are from 8 am to 5 pm.ย ย 

  • Cross-Platform Interface Design: Develop and maintain a unified, responsive 3D user interface that functions flawlessly via mouse/keyboard (PC) and multi-touch gestures (Tablet).
  • 3D Manipulation & Snapping: Code custom 3D interaction systems, including transformation gizmos (translate, rotate, scale), collision detection, and smart-snapping mechanics to precisely position implants against bone anatomy.
  • Data Integration: Build robust data-ingestion pipelines to load, scale, and render 3D meshes and CAD geometries exported from external engineering software.
  • Performance Optimization: Profile and optimize runtime performance (frame rate, memory usage) to ensure complex 3D structures load quickly and run smoothly on lower-powered tablet hardware.
  • Clean Code Architecture: Maintain a modular, well-documented C# codebase optimized for long-term scalability and software updates.

Requirements

Qualifications

  • Bachelor's degree in engineering or equivalent experience.
  • Demonstrated experience developing interactive 3D applications in Unity (non-gaming experience preferred)
  • Portfolio of past work showcasing 3D visualization, simulation, or engineering-focused applicationsย 
  • Engine Expertise: Minimum 5 years of professional experience developing interactive, non-gaming 3D applications using Unity.
  • Programming Proficiency: Advanced command of C# and object-oriented programming principles.
  • Input & UI Systems: Experience working with Unity's New Input System (handling hybrid touch and mouse inputs) and UI frameworks (e.g., UI Toolkit or uGUI).
  • 3D Data Pipeline Ingestion: Proven experience importing, scaling, and managing diverse 3D file formats (e.g., .STL, .OBJ, .3MF) at runtime or build-time.
  • 3D Math Foundation: Strong understanding of linear algebra, vectors, quaternions, and coordinate system transformations (e.g., translating medical millimeter-scale data to Unity coordinates).
  • Version Control: Experience collaborating via Git, Perforce, or Plastic SCM.

Preferred Qualifications

  • Experience preparing and importing complex CAD data (e.g., STEP, IGES) into Unity using tools like Unity Pixyz or enterprise data pipelines.
  • Exposure to medical imaging, medical device software, or engineering simulation applications (experience with software like Synopsys Simpleware, Materialise Mimics, 3D Slicer, or SolidWorks is highly valued).
  • Familiarity with building automation scripts (C# or Python) to link Unity with external software workflows.

Authorization to Work in the U.S.: Candidates must be legally authorized to work in the United States without sponsorship now or in the future. Astura Medical is not currently sponsoring visas, including, but not limited to, H-1B, TN, or EAD, and we are not accepting visa transfers.


Physical Requirements

This is largely a sedentary role; prolonged periods sitting at a desk and working on a computer. This would require the ability to lift files, open filing cabinets and bend or stand as necessary.