2

Remote 3D Environment Artist Jobs in Remote, OR (NOW HIRING)

Solutions Architect

OR · Remote

$59 - $77.75/hr

... edge, environmentally conscious printing systems. Agfa Graphics is seeking a Solutions Architect ... Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ...

Solutions Architect

OR · On-site +1

$59 - $77.75/hr

... edge, environmentally conscious printing systems. Agfa Graphics is seeking a Solutions Architect ... Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ...

Senior Construction Engineer

OR · Remote

$84K - $112K/yr

  • Medical

  • Life

... create an environment that enables high performance. * Ability to drive vendors to complete ... Proficiency in AutoCAD Civil 3D * Bachelor's degree in Civil Engineering or construction management ...

Remote 3D Environment Artist information

See Remote, OR salary details

$19

$39

$68

How much do remote 3d environment artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for remote 3d environment artist in Remote, OR is $39.42, according to ZipRecruiter salary data. Most workers in this role earn between $27.12 and $48.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote 3D environment artist, and why are they important?

To thrive as a Remote 3D Environment Artist, you need strong skills in 3D modeling, texturing, lighting, and composition, typically supported by a portfolio and experience with art or design degrees. Proficiency in industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines such as Unreal Engine or Unity is essential. Creativity, attention to detail, effective communication, and the ability to collaborate remotely are standout soft skills for this role. These skills ensure the creation of visually compelling, technically sound environments that meet project requirements and facilitate smooth teamwork in a remote setting.

What is a remote 3D environment artist?

A Remote 3D Environment Artist is a professional who creates digital 3D environments, such as landscapes, buildings, and atmospheric settings, for use in video games, films, virtual reality, or other multimedia projects, while working from a remote location. They use specialized software to model, texture, and light scenes, collaborating with teams virtually to ensure the environments fit the project's style and technical requirements. This role requires strong artistic skills, technical proficiency, and the ability to communicate effectively online.

How does a remote 3D environment artist effectively collaborate with team members despite working from different locations?

Remote 3D Environment Artists typically work closely with art directors, game designers, and other artists using collaboration tools like Slack, Trello, and cloud-based asset management systems. Regular video meetings and screen-sharing sessions help ensure creative alignment and timely feedback. It's important to maintain clear communication, proactively share work-in-progress, and be open to receiving and implementing feedback. Many studios also establish clear pipelines and documentation, which help remote artists stay integrated with the team and meet project milestones efficiently.

What are popular job titles related to Remote 3D Environment Artist jobs in Remote, OR?

For Remote 3D Environment Artist jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote 3D Environment Artist jobs in Remote, OR look for?

The top searched job categories for Remote 3D Environment Artist jobs in Remote, OR are:

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 10 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time