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Game Studio Jobs in Remote, OR (NOW HIRING)

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to strengthen Big Farm: Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for ...

Game Studio information

See Remote, OR salary details

$7

$20

$37

How much do game studio jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for game studio in Remote, OR is $20.92, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a game studio?

A Game Studio job involves working in a team to design, develop, and produce video games. Roles vary widely, including game design, programming, art, animation, sound design, and quality assurance. Game studio employees collaborate to bring creative ideas to life, ensuring smooth gameplay and an engaging player experience. Depending on the studio's size, responsibilities may be highly specialized or involve multiple aspects of development.

What are the key skills and qualifications needed to thrive in the game studio position, and why are they important?

To thrive as a Game Studio, a team collectively needs strong skills in game design, programming, project management, and art production, often supported by degrees in computer science, graphic design, or related fields. Familiarity with industry-standard tools such as Unity or Unreal Engine, version control systems, and production pipelines is essential, along with relevant certifications. Excellent communication, creativity, and collaborative problem-solving are important soft skills for navigating multidisciplinary teamwork and evolving project requirements. These capabilities ensure the successful development, launch, and maintenance of high-quality games in a competitive market.

What does the typical workflow look like in a game studio environment?

A typical workflow in a Game Studio involves close collaboration between multidisciplinary teams such as designers, artists, programmers, and producers. Projects often progress through distinct phases: concept development, prototyping, production, testing, and post-launch support. Daily responsibilities may include team meetings to coordinate tasks, creative brainstorming sessions, code or art reviews, and iterative development based on feedback. The environment is fast-paced and highly collaborative, encouraging ongoing learning and the sharing of ideas to achieve a shared vision for each game.

What are the most commonly searched types of Game Studio jobs in Remote, OR? The most popular types of Game Studio jobs in Remote, OR are:
What job categories do people searching Game Studio jobs in Remote, OR look for? The top searched job categories for Game Studio jobs in Remote, OR are:
What cities near Remote, OR are hiring for Game Studio jobs? Cities near Remote, OR with the most Game Studio job openings:
Infographic showing various Game Studio job openings in Remote, OR as of July 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 78% Physical, 1% Hybrid, and 21% Remote job distribution, with an average salary of $43,518 per year, or $20.9 per hour.

Freelance Game Balancer (fully remote)

Stillfront

OR โ€ข On-site, Remote

Full-time

Posted 18 days ago


Job description

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to strengthen Big Farm: Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for someone senior enough to jump straight in and add value from day one.
Setup: Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with workload.
YOUR MISSION
  • Design, build and maintain gameplay systems with long term feature reusability in mind, aimed at maximising player engagement, effective monetisation and retention
  • Continuously refine features and events by combining player feedback, data analysis and AI insights
  • Build expected progression models in Excel or Google Sheets to predict how players move through the game
  • Use AI tools heavily in your daily work to boost your own output and keep the player experience cutting edge
  • Document and present your work through user stories, flowcharts and wireframes so every team and stakeholder stays aligned
  • Transfer and adapt proven mechanics from other genres
YOUR PROFILE
  • Deep expertise in F2P mobile games, experiences with Merge-2 games is a big plus
  • Strong grasp of LiveOps dynamics, including monetisation strategies, in game economies and community feedback
  • A real ownership mindset and the drive to get things done, getting your hands dirty in Google Sheets, ChatGPT and other AI tools
  • Resilient, detail oriented and a team player who keeps looking for ways to lift performance
  • Excellent written and spoken English

Department Game Design Locations Remote Remote status Fully Remote Studios Nanobit Employment types Contractor