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Game Development Jobs in Remote, OR (NOW HIRING)

Production Manager

Roseburg, OR · On-site

$60K - $75K/yr

... game based consumer products. The ideal candidate has a strong background in product development and manufacturing, excels at managing multiple projects simultaneously, and is experienced working ...

Production Manager

Roseburg, OR · On-site

$60K - $75K/yr

... game based consumer products. The ideal candidate has a strong background in product development and manufacturing, excels at managing multiple projects simultaneously, and is experienced working ...

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Showing results 1-20

Game Development information

See Remote, OR salary details

$32.5K

$108.4K

$179.8K

How much do game development jobs pay per year?

As of Aug 25, 2026, the average yearly pay for game development in Remote, OR is $108,364.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,400.00 and $123,900.00 per year, depending on experience, location, and employer.

What is game development?

Game development is the process of creating video games, encompassing everything from concept and design to programming, art, sound, testing, and release. It often involves a team of professionals with different skills, such as game designers, programmers, artists, writers, and testers. The process may use game engines like Unity or Unreal Engine to build the game's mechanics, graphics, and overall experience. Game development can be done by large studios or individual indie developers, and projects can range from simple mobile games to complex, multi-platform titles.

What are some common challenges faced by professionals working in game development teams?

Game development often involves tight deadlines, rapidly changing project requirements, and the need to balance creative vision with technical constraints. Team members regularly collaborate across disciplines—such as programming, design, art, and sound—which can lead to communication challenges and the need for strong teamwork skills. Additionally, adapting to new technologies and tools is essential, as the industry evolves quickly, requiring continuous learning and flexibility.

What are the key skills and qualifications needed to thrive in game development, and why are they important?

To thrive in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, problem-solving, and effective teamwork are essential soft skills that help in designing engaging gameplay and collaborating with multidisciplinary teams. These skills and qualifications are crucial for creating technically sound, innovative, and commercially successful games.

What is the difference between Game Development vs Game Design?

AspectGame DevelopmentGame Design
Primary FocusProgramming, coding, and technical implementation of gamesConcept creation, story, and gameplay mechanics
Required SkillsProgramming languages, software engineering, problem-solvingCreativity, storytelling, user experience design
Work EnvironmentDevelopment teams, coding labs, software studiosDesign studios, creative teams, collaborative workshops
Common CertificationsComputer Science, Software Engineering, Programming coursesGame Design degrees, Creative Arts, Storytelling courses

Game Development involves the technical creation and programming of games, focusing on coding and software engineering. Game Design centers on crafting game concepts, storylines, and gameplay mechanics. Both roles often collaborate but require different skill sets and educational backgrounds, making them distinct yet interconnected careers in the gaming industry.

What jobs are there in game development?

In game development, common roles include game designer, programmer, artist, animator, sound designer, and quality assurance tester. These positions often require skills in programming languages, graphic design, and familiarity with game engines like Unity or Unreal Engine.

What are the most commonly searched types of Game Development jobs in Remote, OR?

The most popular types of Game Development jobs in Remote, OR are:

What are popular job titles related to Game Development jobs in Remote, OR?

For Game Development jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Game Development jobs in Remote, OR look for?

The top searched job categories for Game Development jobs in Remote, OR are:

What cities near Remote, OR are hiring for Game Development jobs?

Cities near Remote, OR with the most Game Development job openings:

Infographic showing various Game Development job openings in Remote, OR as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 76% Physical, 3% Hybrid, and 21% Remote job distribution, with an average salary of $108,364 per year, or $52.1 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 20 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time