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3D Artist Jobs in Remote, OR (NOW HIRING)

3D Artist information

See Remote, OR salary details

$19

$39

$68

How much do 3d artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for 3d artist in Remote, OR is $39.42, according to ZipRecruiter salary data. Most workers in this role earn between $27.12 and $48.51 per hour, depending on experience, location, and employer.

Is a 3D Artist a good career?

A 3D Artist is a viable career option in industries such as gaming, film, and animation, where skills in modeling, texturing, and software like Maya or Blender are essential. The profession offers opportunities for creative expression and can provide steady employment, though it often requires continuous learning and portfolio development to stay competitive.

How much does a 3D artist make?

The average salary for a 3D artist varies by experience and location but typically ranges from $45,000 to $85,000 annually. Entry-level artists may earn less, while experienced professionals with specialized skills in software like Maya or Blender can earn higher salaries, especially in industries such as gaming, film, or advertising.

What is a 3D artist?

A 3D artist or animator is a specialized graphic designer who is well versed in the latest computer technology and design software. As a 3D artist, your responsibilities and duties include designing and creating 3D animations for various industries including mobile applications, medicine, science, video gaming, and marketing. You use your artistic gifts and creativity along with your technical expertise to meet the needs of your clients. Having an arts background in photography or drawing as well as exceptional computer skills can be very helpful in this career.

Are 3D artists well paid?

3D artists can earn competitive salaries that vary based on experience, location, and industry. Entry-level positions typically start lower, while experienced artists working in fields like gaming, film, or advertising can command higher wages, especially with proficiency in tools like Maya or Blender. Overall, the profession offers the potential for good pay, particularly with specialized skills and a strong portfolio.

What jobs can a 3D artist do?

A 3D artist can work in various fields such as video game development, film and animation, product design, architecture, and virtual reality. They create 3D models, textures, and animations using software like Maya, Blender, or 3ds Max, often collaborating with other creative and technical teams.

What are the key skills and qualifications needed to thrive as a 3D artist, and why are they important?

To thrive as a 3D Artist, you need strong artistic ability, proficiency in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creativity, attention to detail, and strong communication skills help 3D Artists collaborate effectively and bring visual concepts to life. These skills and qualities are crucial for producing high-quality assets that meet project requirements in entertainment, gaming, or visualization industries.

How do 3D artists typically collaborate with other departments during a project?

3D Artists work closely with teams like concept artists, animators, game designers, and technical directors to bring visual elements to life. Collaboration is essential, as 3D Artists often receive initial sketches or storyboards from concept teams, then coordinate with animators to ensure models are rigged and ready for movement. Regular feedback loops with art directors and project managers help maintain consistency with the project’s overall vision. Clear communication and adaptability are key, as requirements may change based on technical constraints or creative direction.

What are the most commonly searched types of 3D Artist jobs in Remote, OR?

The most popular types of 3D Artist jobs in Remote, OR are:

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For 3D Artist jobs in Remote, OR, the most frequently searched job titles are:

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What cities near Remote, OR are hiring for 3D Artist jobs?

Cities near Remote, OR with the most 3D Artist job openings:

Infographic showing various 3D Artist job openings in Remote, OR as of August 2026, with employment types broken down into 85% Full Time, and 15% Contract. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $81,989 per year, or $39.4 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 10 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time