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3D Artist Jobs in Springfield, OR (NOW HIRING)

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

Understanding of 3D art. * Understanding of Unity. Demonstrated Ability To * Make quality decisions within a project that improved the animation process. * Work effectively with other artists and ...

New

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ... other artists and engineers to achieve project goals. • Solve problems to the benefit of the ...

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ...

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... 2D, 3D, UI, etc.) when needed. • Push the overall art quality within project constraints ...

Project Art Director

Eugene, OR · On-site

$106 - $127/hr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ...

New

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ...

3D Artist information

See Springfield, OR salary details

$20

$40

$70

How much do 3d artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for 3d artist in Springfield, OR is $40.84, according to ZipRecruiter salary data. Most workers in this role earn between $28.12 and $50.24 per hour, depending on experience, location, and employer.

What is a 3D artist?

A 3D artist or animator is a specialized graphic designer who is well versed in the latest computer technology and design software. As a 3D artist, your responsibilities and duties include designing and creating 3D animations for various industries including mobile applications, medicine, science, video gaming, and marketing. You use your artistic gifts and creativity along with your technical expertise to meet the needs of your clients. Having an arts background in photography or drawing as well as exceptional computer skills can be very helpful in this career.

What are the key skills and qualifications needed to thrive as a 3D artist, and why are they important?

To thrive as a 3D Artist, you need strong artistic ability, proficiency in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creativity, attention to detail, and strong communication skills help 3D Artists collaborate effectively and bring visual concepts to life. These skills and qualities are crucial for producing high-quality assets that meet project requirements in entertainment, gaming, or visualization industries.

How do 3D artists typically collaborate with other departments during a project?

3D Artists work closely with teams like concept artists, animators, game designers, and technical directors to bring visual elements to life. Collaboration is essential, as 3D Artists often receive initial sketches or storyboards from concept teams, then coordinate with animators to ensure models are rigged and ready for movement. Regular feedback loops with art directors and project managers help maintain consistency with the project’s overall vision. Clear communication and adaptability are key, as requirements may change based on technical constraints or creative direction.

Are 3D artists well paid?

3D artists can earn competitive salaries that vary based on experience, location, and industry. Entry-level positions typically start lower, while experienced artists working in fields like gaming, film, or advertising can earn higher wages, especially with proficiency in tools like Maya or Blender and a strong portfolio.

How much do 3D artists earn?

3D artists' salaries vary based on experience, location, and industry, but the median annual salary in many regions ranges from $50,000 to $80,000. Skilled artists proficient in tools like Maya, Blender, or ZBrush and with a strong portfolio can earn higher wages, especially in specialized fields such as gaming, film, or product design.

Is a 3D artist a good career?

A 3D artist is a viable career option in industries such as gaming, film, and animation, where skills in modeling, texturing, and software like Maya or Blender are valued. The profession offers creative opportunities and potential for growth, but it often requires continuous learning and portfolio development to stay competitive.

What jobs can a 3D artist do?

A 3D artist can work in various fields such as video game development, film and animation, product design, architecture, and virtual reality. They create 3D models, textures, and animations using software like Maya, Blender, or 3ds Max, often collaborating with other creative and technical teams.

What cities near Springfield, OR are hiring for 3D Artist jobs?

Cities near Springfield, OR with the most 3D Artist job openings:

Infographic showing various 3D Artist job openings in Springfield, OR as of August 2026, with employment types broken down into 1% Internship, 80% Full Time, 16% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $84,945 per year, or $40.8 per hour.

Technical Artist

Pipeworks, Inc.

Eugene, OR • On-site

$70 - $82/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Job description

Technical Artist

Department: Art


Employment Type: Fixed Term - Full Time


Location: Eugene, OR


Compensation: $70,000 - $82,000 / year


Description

The Technical Artist will work with the Senior Technical Artist to support various projects on their technical art needs from scripting to tools.


This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.


Day To Day
Responsibilities

  • Partner with artists and engineers to develop efficient, reliable workflows for creating and implementing game content.

  • Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality.

  • Support the integration of art assets into the game and help ensure they function as intended.

  • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, or other visual systems within the role’s assigned scope.

  • Profile and optimize art content to meet established performance, memory, quality, and platform targets.

  • Establish and communicate technical art guidelines, validation practices, and content standards in partnership with project leadership.

  • Create prototypes and technical examples that demonstrate production-ready approaches to visual challenges.

  • Evaluate proposed art workflows and recommend solutions that balance visual quality, production efficiency, and technical constraints.

  • Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects.

  • Provide technical support, training, and documentation for artists and other content creators.

  • Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs.


Skills Knowledge and Expertise
Must Haves

  • Working knowledge of Maya, specifically the ability to create custom script tools (MEL /Python) that streamline artist workflow and/or increase efficiency.

  • Unreal experience is a must; Unreal 5 a benefit.

  • A focus on animation support from rigging to pipelines to tools for animation.

  • A strong understanding of animation and all the steps involved in creating strong animations.

  • Technical support for the animation team on any given project.

  • Overall strong software development and programming skills.

  • Understanding of "artistic concepts," e.g. modeling, lighting, and shading.

  • Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions.

  • A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded.

  • Working knowledge of C# and Python/MEL required.

  • Familiarity with C++ or other high-level languages beneficial.

  • General knowledge of programmable shaders helpful.

  • Overall attention to detail, both visually and technically.

  • Strong interest in the industry and a desire to make games.

  • Ability to work as part of a game team.


Nice-To-Have Skills

  • Understanding of 3D art.

  • Understanding of Unity.


Demonstrated Ability To

  • Make quality decisions within a project that improved the animation process.

  • Work effectively with other artists and engineers to achieve project goals.

  • Solve problems to the benefit of the project/team.


Education & Experience

  • 3+ years of experience in a similar role.

  • Any degree or certification in both Art and Engineering or equivalent work experience.

What We Can Offer You
A Flexible Working Environment

Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.


Benefits

  • Medical, Dental, and Vision

  • 401K with employer match

  • Employer Paid Life Insurance Policy

  • Generous Paid Time Off

  • 20 Paid Company Holidays

  • Relocation

  • Paid Parental Leave

  • Employee Assistance Program

  • Fitness Club Discounts

  • Sports Team Sponsorship

  • Annual Company Events

  • Project Wrap Parties


A Commitment to Diversity, Equity, and Inclusion

Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.


By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!


Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.


Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.


Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.

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