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Remote 3D Artist Intern Jobs in Remote, OR (NOW HIRING)

Remote 3D Artist Intern information

See Remote, OR salary details

$5

$13

$19

How much do remote 3d artist intern jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for remote 3d artist intern in Remote, OR is $13.00, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is a remote 3D artist intern?

A Remote 3D Artist Intern creates 3D models, textures, animations, and other digital assets for projects while working remotely. They collaborate with designers, developers, and artists to bring creative visions to life. Responsibilities may include sculpting models, optimizing assets for performance, and following artistic guidelines. This role provides hands-on experience with industry-standard tools like Blender, Maya, or ZBrush. It's ideal for students or aspiring 3D artists looking to build their portfolio and gain real-world experience.

What does a remote 3D artist intern do?

As a Remote 3D Artist Intern, your workday usually involves collaborating with team members via video calls or chat, receiving feedback on your assignments, and focusing on tasks such as modeling, texturing, or refining 3D assets. You might regularly upload work-in-progress images and attend online critique sessions for guidance. Most teams establish deadlines and set project milestones, but you’ll typically manage your own daily schedule. Effective communication and proactive questions help ensure alignment with team goals and foster professional growth, even when working from a distance.

What skills and qualifications are needed to thrive as a remote 3D artist intern?

To thrive as a Remote 3D Artist Intern, a solid understanding of 3D modeling, texturing, and rendering—typically backed by coursework or a portfolio— is essential. Familiarity with industry-standard software such as Blender, Maya, or 3ds Max, and sometimes basic knowledge of game engines like Unity or Unreal, is highly valued. Strong time management, self-motivation, and clear communication skills set candidates apart in a remote environment. These abilities ensure the artist can deliver high-quality assets, meet deadlines, and collaborate effectively with distributed teams.

What are popular job titles related to Remote 3D Artist Intern jobs in Remote, OR?

For Remote 3D Artist Intern jobs in Remote, OR, the most frequently searched job titles are:

What cities near Remote, OR are hiring for Remote 3D Artist Intern jobs?

Cities near Remote, OR with the most Remote 3D Artist Intern job openings:

Infographic showing various Remote 3D Artist Intern job openings in Remote, OR as of August 2026, with employment types broken down into 7% Internship, 56% Full Time, 27% Part Time, 4% Temporary, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $27,046 per year, or $13 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 15 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time