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Remote Concept Artist Jobs in Remote, OR (NOW HIRING)

Remote Concept Artist information

See Remote, OR salary details

$119.9K

$132.7K

$146.4K

How much do remote concept artist jobs pay per year?

As of Aug 20, 2026, the average yearly pay for remote concept artist in Remote, OR is $132,695.00, according to ZipRecruiter salary data. Most workers in this role earn between $126,900.00 and $145,900.00 per year, depending on experience, location, and employer.

What is a remote concept artist?

A remote concept artist is a creative professional who designs and develops visual ideas for characters, environments, props, and other elements, typically for video games, movies, or animation, while working from a location outside of a traditional studio. They collaborate with art directors and other team members through digital communication tools to bring ideas to life. Remote concept artists are expected to have strong artistic skills, a solid portfolio, and the ability to work independently while meeting project deadlines. Their work helps shape the visual style and direction of a project before it enters production.

What does a remote concept artist do?

As a remote concept artist, you work from home using visualization techniques to come up with ideas and create drawings. You may create storyboards, images, and artwork for video games, television productions, animation projects, advertising campaigns, interior design projects, or websites. You typically use a brief to guide your image creation. Depending on the project, your duties could include creating rough sketches or complete 3D animations. You often work with producers or creative directors to develop the visual style and elements that should define the project. Other responsibilities could include creating additional images based on the director’s feedback.

What are the key skills and qualifications needed to thrive as a remote concept artist, and why are they important?

To thrive as a Remote Concept Artist, you need strong drawing and design skills, a solid understanding of color theory, composition, and anatomy, often supported by a degree in fine arts or a related field. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, and graphics tablets is typically required. Creativity, self-motivation, and effective communication skills help artists stand out, especially when collaborating remotely with teams. These abilities are essential to efficiently produce compelling visual concepts that align with project goals and facilitate smooth collaboration from a distance.

How do remote concept artists typically collaborate with art directors and other team members to ensure creative alignment?

Remote concept artists usually work closely with art directors, game designers, and other artists through regular virtual meetings, feedback sessions, and collaborative platforms like Slack, Zoom, or project management tools. They often share their work-in-progress digitally and receive iterative feedback to ensure their concepts align with the overall vision of the project. Good communication skills and the ability to interpret feedback quickly are essential, as concept artists may need to revise artwork based on evolving project needs. Building strong relationships with the team, even remotely, helps ensure creative cohesion and successful project outcomes.

Is there a demand for remote concept artists?

Remote concept artists are in increasing demand as the gaming, film, and entertainment industries expand their remote work options. Employers seek artists skilled in digital tools like Photoshop and Blender, and the ability to collaborate virtually is essential in this field.

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What cities near Remote, OR are hiring for Remote Concept Artist jobs?

Cities near Remote, OR with the most Remote Concept Artist job openings:

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 15 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time