2

Remote Artist Jobs in Remote, OR (NOW HIRING)

Solutions Architect

OR · Remote

$64.50 - $85/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Experience selling high end capital equipment in the graphic arts industry would be a asset. * Core ...

Solutions Architect

OR · On-site +1

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Experience selling high end capital equipment in the graphic arts industry would be a asset. * Core ...

Remote Artist information

See Remote, OR salary details

$30.5K

$129.4K

$152.3K

How much do remote artist jobs pay per year?

As of Aug 16, 2026, the average yearly pay for remote artist in Remote, OR is $129,413.00, according to ZipRecruiter salary data. Most workers in this role earn between $126,900.00 and $151,800.00 per year, depending on experience, location, and employer.

What is a remote artist?

Remote Artists are creative professionals who produce visual art, illustrations, or graphic designs while working from a location outside of a traditional office or studio, typically from home. They collaborate with clients or companies using digital tools and communication platforms to complete projects. Remote Artists can work in various fields, such as gaming, advertising, publishing, and entertainment, offering flexibility and access to a global job market.

What are the key skills and qualifications needed to thrive as a remote artist?

To thrive as a Remote Artist, you need strong artistic ability, proficiency in design principles, and a solid portfolio showcasing your work, often backed by a relevant degree or equivalent experience. Familiarity with digital art tools such as Adobe Creative Suite, Procreate, or 3D modeling software is typically required. Excellent time management, self-motivation, and clear communication skills help remote artists collaborate effectively with clients and teams. These skills and qualities are crucial for delivering high-quality creative work, meeting deadlines, and succeeding in a remote, often independent environment.

How do remote artists typically collaborate with teams and clients despite working from different locations?

Remote Artists often use digital collaboration tools such as Slack, Zoom, and project management platforms like Trello or Asana to stay connected with their teams and clients. Regular virtual meetings, clear documentation, and shared digital workspaces help facilitate feedback and ensure alignment on creative projects. Successfully navigating time zone differences and maintaining proactive communication are common challenges, but these are often addressed through flexible scheduling and setting clear expectations. This collaborative environment allows Remote Artists to contribute creatively while enjoying the flexibility of remote work.

What does a remote artist do?

Remote artist positions usually refer to graphic designers and animators. They work for technology companies, production studios, marketing firms, and other industries that need visual effects. Remote artists develop images and designs in a way that is unique to them, using a personal creative process to complete their project. Instead of traveling to the office daily, remote artists work from home or another location outside of the office with internet connectivity. Most remote artists utilize computer graphic applications to draw and design different projects. Specific job duties vary, depending on the company and industry. But some common projects that remote artists work on include advertising campaigns, animation or other eye-catching images on websites, and movie posters.

What is the difference between Remote Artist vs Remote Illustrator?

AspectRemote ArtistRemote Illustrator
CredentialsTypically requires a portfolio, art degree or equivalent experienceUsually needs a portfolio, art or design degree, and specialized illustration skills
Work EnvironmentWorks independently, often on multiple projects across industriesFocuses on creating visual representations, often for publishing, advertising, or media
Industry UsageUsed across various creative fields including gaming, film, and marketingPrimarily in publishing, advertising, and media industries

Remote Artists and Remote Illustrators share similar skills and work environments, but Remote Illustrators often specialize in creating detailed visual artwork for specific media. Both roles require a strong portfolio and can be performed remotely, but their focus areas and industry applications differ slightly.

What are the most commonly searched types of Artist jobs in Remote, OR?

The most popular types of Artist jobs in Remote, OR are:

What are popular job titles related to Remote Artist jobs in Remote, OR?

For Remote Artist jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote Artist jobs in Remote, OR look for?

The top searched job categories for Remote Artist jobs in Remote, OR are:

What cities near Remote, OR are hiring for Remote Artist jobs?

Cities near Remote, OR with the most Remote Artist job openings:

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 11 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time