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Remote 3D Vehicle Artist Jobs in Remote, OR (NOW HIRING)

Remote 3D Vehicle Artist information

See Remote, OR salary details

$19

$39

$68

How much do remote 3d vehicle artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for remote 3d vehicle artist in Remote, OR is $39.42, according to ZipRecruiter salary data. Most workers in this role earn between $27.12 and $48.51 per hour, depending on experience, location, and employer.

What is a remote 3D vehicle artist?

A Remote 3D Vehicle Artist creates 3D models of vehicles for video games, simulations, films, or other digital media while working from a remote location. They design, texture, and optimize models to meet artistic and technical requirements. This role requires proficiency in 3D modeling software such as Blender, Maya, or 3ds Max, as well as knowledge of texturing and rendering. Strong attention to detail and an understanding of vehicle design and mechanics are essential. Collaboration with other artists and developers is common, often through virtual communication tools.

What are the typical daily responsibilities of a remote 3D vehicle artist?

A Remote 3D Vehicle Artist typically spends their day creating detailed 3D models and textures of vehicles, collaborating with art directors and other team members through virtual meetings and project management platforms. They may review concept art, provide feedback on asset integration, and iterate designs based on team or client input. Attention to version control and maintaining clear, organized files for remote handoffs is also important. Regular communication with animators, engineers, and other artists helps ensure assets are optimized for their intended use in games, simulations, or virtual environments. This structured workflow supports both creative quality and efficient remote collaboration.

What are the key skills and qualifications needed to thrive as a remote 3D vehicle artist?

To thrive as a Remote 3D Vehicle Artist, you need strong 3D modeling, texturing, and rendering skills, often supported by a relevant degree or portfolio experience. Proficiency in industry-standard software such as Autodesk Maya, Blender, Substance Painter, and familiarity with game engines like Unreal or Unity is typically required. Excellent time management, attention to detail, and written communication skills help in collaborating across distributed teams and meeting deadlines. These capabilities ensure the delivery of high-quality vehicle assets that align with client or project specifications in a remote work environment.

What are popular job titles related to Remote 3D Vehicle Artist jobs in Remote, OR?

For Remote 3D Vehicle Artist jobs in Remote, OR, the most frequently searched job titles are:

What job categories do people searching Remote 3D Vehicle Artist jobs in Remote, OR look for?

The top searched job categories for Remote 3D Vehicle Artist jobs in Remote, OR are:

Infographic showing various Remote 3D Vehicle Artist job openings in Remote, OR as of August 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 100% Remote job distribution, with an average salary of $81,989 per year, or $39.4 per hour.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Re-posted 12 hours ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
WHAT YOU CAN EXPECT
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
HOW WE HIRE
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time