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Principal Gameplay Programmer Jobs (NOW HIRING)

They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on core gameplay systems and collaborating with design and creative leadership to tackle ambitious ...

As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus spanning our active game projects and overall portfolio. You are a seasoned, highly technical engineer ...

As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus spanning our active game projects and overall portfolio. You are a seasoned, highly technical engineer ...

As Principal Gameplay Engineer, you will work within AGBO's Interactive team, with your focus spanning our active game projects and overall portfolio. You are a seasoned, highly technical engineer ...

The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the ...

Skydance Games, a division of Paramount, is building the future of franchise-driven interactive entertainment. They are seeking a Principal Game Engineer to architect key game features and frameworks ...

Principal Engineer

Seattle, WA · Hybrid

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Austin, TX · Hybrid

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Principal Engineer

Santa Monica, CA · Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... The Principal Engineer plays a critical role in driving innovation and ensuring that the ...

Lead Gameplay Engineer

Irvine, CA · On-site +1

$147K - $343K/yr

Experience performing in a senior or principal software engineering role or equivalent * Ability to collaborate with other engineers, designers, artists and other game developers * Ability to work ...

Lead Gameplay Engineer

Irvine, CA · On-site +1

$147K - $343K/yr

Experience performing in a senior or principal software engineering role or equivalent * Ability to collaborate with other engineers, designers, artists and other game developers * Ability to work ...

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Principal Gameplay Programmer information

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How much do principal gameplay programmer jobs pay per year?

As of Jun 28, 2026, the average yearly pay for principal gameplay programmer in the United States is $122,589.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,500.00 and $127,500.00 per year, depending on experience, location, and employer.
More about Principal Gameplay Programmer jobs
What cities are hiring for Principal Gameplay Programmer jobs? Cities with the most Principal Gameplay Programmer job openings:
What states have the most Principal Gameplay Programmer jobs? States with the most job openings for Principal Gameplay Programmer jobs include:
Infographic showing various Principal Gameplay Programmer job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 33% Full Time, 60% Part Time, 4% Temporary, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $122,589 per year, or $58.9 per hour.
Principal Gameplay Engineer

Principal Gameplay Engineer

AGBO

Raleigh, NC • On-site

Full-time

Posted 9 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio founded by Anthony and Joe Russo, recognized for shaping the future of film and television. They are seeking a Principal Gameplay Engineer to work within their Interactive team, focusing on core gameplay systems and collaborating with design and creative leadership to tackle ambitious creative challenges.
Responsibilities:
• Serve as the primary technical owner and subject matter expert for gameplay systems across major game features.
• Architect, implement, and iterate on complex, high-quality gameplay systems—such as character mechanics and emergent gameplay loops.
• Collaborate directly with creative and design leadership to translate ambitious game design vision into robust, performant engineering solutions.
• Help drive technical strategy and establish engineering standards for gameplay development across the team.
• Contribute engine-level improvements, optimizations, and custom systems as required to support the unique needs of the projects.
• Mentor senior, mid-level, and junior engineers; conduct rigorous code reviews and elevate overall code quality.
• Proactively identify and resolve deep technical challenges, including performance bottlenecks, system complexity, and architectural risk.
• Work cross-functionally with other engineering disciplines to ensure gameplay systems integrate cleanly with the broader tech stack.
• Perform other duties as assigned.
Qualifications:
Required:
• 10-15 years of experience in game engineering, with significant time focused on gameplay systems; multiple shipped titles required.
• Exceptional C++ skills and expert-level command of Unreal Engine internals (UE4 and/or UE5).
• Experience with live service games.
• Demonstrated engine-level experience: custom subsystems, engine modifications, deep profiling and optimization, or similar.
• Deep expertise in gameplay systems, complex character mechanics, and interactive world systems.
• Proven ability to define and lead technical architecture at a project or studio level.
• Strong instincts for gameplay feel, iteration, and design collaboration—able to bridge the gap between design intent and technical execution at a high level.
• Excellent communication skills; able to articulate complex technical concepts to both engineering and non-engineering stakeholders.
• Experience leading or mentoring engineering teams in a high-growth or studio environment.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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