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Pokemon Hiring Jobs (NOW HIRING)

Engineer, UX (NTD)

Redmond, WA · On-site

$120K - $217K/yr

... and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond ... hiring process Up to 10% travel; domestic and international SUMMARY OF REQUIREMENTS 2+ years ...

Retail - Lead

Chicago, IL · On-site

$16 - $19.50/hr

Retail Lead - Pokemon Fossil Exhibit Stores Who are we : SSA Group works with zoos, aquariums ... Supports SSA / Unit in driving community effort through hiring efforts, engagement activities, and ...

... and "Pokémon GO," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force ... Scopely will never request payment or financial information during the application or hiring ...

Authenticate playing cards (Pokémon, Magic, D&D) and shoes * Picking and Packing, Scanning labels ... Kelly may use AI-powered tools during the recruitment and hiring process. For full details ...

Lead Product Manager

Culver City, CA · On-site

$169K - $244K/yr

... and "Pokémon GO," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force ... Scopely will never request payment or financial information during the application or hiring ...

... and "Pokémon GO," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force ... Scopely will never request payment or financial information during the application or hiring ...

... and "Pokémon GO," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force ... Scopely will never request payment or financial information during the application or hiring ...

Authenticate playing cards (Pokémon, Magic, D&D) and shoes * Picking and Packing, Scanning labels ... Kelly may use AI-powered tools during the recruitment and hiring process. For full details ...

Director of Sales

New York, NY · On-site

$150K - $250K/yr

... Pokémon, One Piece, Riftbound League of Legends, and Disney Lorcana. Our Long Island City store ... Role Overview We're hiring a Director of Sales to own revenue and margin across every channel where ...

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Pokemon Hiring information

What is the difference between Pokemon Hiring vs Pokemon Retail Associate?

AspectPokemon HiringPokemon Retail Associate
Required CredentialsNone or basic employment formsHigh school diploma often preferred
Work EnvironmentVaries; includes online, corporate, or event hiringRetail store setting, customer-facing
Employer & Industry UsageUsed by companies hiring for various roles in the gaming and entertainment industrySpecific to retail stores selling Pokemon products and merchandise
Search & Comparison IntentLooking for job openings or hiring processesSeeking retail positions at Pokemon stores

Pokemon Hiring generally refers to the process of recruiting for various roles within the Pokemon industry, including corporate, event, or online positions. Pokemon Retail Associate specifically pertains to retail store roles involving customer service and sales. While both involve employment within the Pokemon brand, Pokemon Hiring covers a broader range of positions, whereas Pokemon Retail Associate focuses on retail store jobs.

More about Pokemon Hiring jobs
What cities are hiring for Pokemon Hiring jobs? Cities with the most Pokemon Hiring job openings:
What states have the most Pokemon Hiring jobs? States with the most job openings for Pokemon Hiring jobs include:
Infographic showing various Pokemon Hiring job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 89% Part Time, 8% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution.
Engineer, UX (NTD)

$120K - $217K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 190 rated software companies


Job description

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. SUMMARY: UX Engineer for the Nintendo Technology Development Inc. (NTD) organization who is responsible for the core development of a shared component library used in the design system for developer-facing applications through all stages of software design, coding, and testing. The component library is designed for conformance to the company's UX style guide. The UX Engineer works closely with the UX team to implement components according to agreed-upon specifications and may collaborate across different organizational levels at Nintendo Co., Ltd. (NCL) and its subsidiaries, as well as with external vendors or partners. DESCRIPTION OF DUTIES Produces production-ready output with assistance and review from more senior engineers Writes correct and clean code to defined specifications Debugs code effectively within primary area Defines the use-case scenarios, architecture, design goals, and functional requirements in a collaborative way with other members of the team Develops the React component library and evangelizes it to the broader organization. Ensures the component library follows company guidelines and is WCAG 2.0 compliant. Researches, evaluates, and analyzes technical and design requirements to present technical documentation regarding Nintendo's component library and design system. Partners with UX Designers to develop an exceptional suite of developer-facing tools. Learns about our implementation of the Windows Presentation Foundation (WPF) with the aim of contributing to the WPF component library. Maintains up-to-date knowledge of new UX web development technologies and applies them to enhance the usability and efficiency of the applications that use the component library. Effectively and proactively documents work Collaborates with peer groups and other teams across Nintendo May assist with on-boarding new hires and/or participating in the hiring process Up to 10% travel; domestic and international SUMMARY OF REQUIREMENTS 2+ years related experience Solid knowledge of front-end focused technologies, such as HTML, CSS, JavaScript (ECMAScript 6), and TypeScript. Proficient in web libraries and frameworks such as React or Angular. Proficient in identifying and addressing browser compatibility issues. Proficient in prototyping web applications and components. Knowledge of the full software development life cycle, including coding standards, code reviews, source control management, build processes, and testing. Familiarity with UX design tools such as Figma preferred. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $120,900-$217,650 USD
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