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Physics Software Engineer Jobs in Florida (NOW HIRING)

We have an opening for a Senior Software Engineer specializing in C#/.NET , with 8+ years of ... Our water resources and flood forecasting applications include complex physics-based mathematical ...

Senior Software Engineer C++

Winter Springs, FL · On-site

$107K - $141K/yr

Overview We have an opening for a Senior Software Engineer C++ , 8+ years experience, specializing ... A Bachelor's or Master's degree in Computer Science, Mathematics, Physics, a related field or ...

Senior Software Engineer C++

Winter Springs, FL · On-site

$107K - $141K/yr

Overview We have an opening for a Senior Software Engineer C++ , 8+ years experience, specializing ... A Bachelor's or Master's degree in Computer Science, Mathematics, Physics, a related field or ...

Master's degree in Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, Mathematics, Physics, or a related STEM discipline with 15-20 years of prior relevant ...

New

Master's degree in Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, Mathematics, Physics, or a related STEM discipline with 15-20 years of prior relevant ...

New

Master's degree in Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, Mathematics, Physics, or a related STEM discipline with 15-20 years of prior relevant ...

New

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Physics Software Engineer information

What is the difference between Physics Software Engineer vs Data Scientist?

AspectPhysics Software EngineerData Scientist
Required CredentialsBachelor's or Master's in Physics, Computer Science, or related fieldBachelor's or Master's in Data Science, Statistics, Computer Science, or related field
Work EnvironmentResearch labs, tech companies, aerospace, or defense industriesTech firms, finance, healthcare, or consulting companies
Industry UsagePhysics research, simulation, modeling, and software developmentData analysis, machine learning, predictive modeling, and data visualization

Physics Software Engineers focus on developing software for physics applications, simulations, and research, often working in research or engineering environments. Data Scientists analyze large datasets to extract insights and build predictive models. While both roles require strong programming skills, Physics Software Engineers emphasize physics principles, whereas Data Scientists focus on data analysis and statistical methods.

What are the key skills and qualifications needed to thrive as a Physics Software Engineer, and why are they important?

To thrive as a Physics Software Engineer, you need a strong background in physics, mathematics, and computer science, typically supported by a degree in physics, engineering, or a related field. Proficiency in programming languages such as C++, Python, or MATLAB, and experience with simulation software or scientific computing libraries are essential. Analytical thinking, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and interpreting complex data. These skills are vital for developing accurate, efficient software solutions that model physical systems and drive innovation in scientific and engineering projects.

What is a Physics Software Engineer?

A Physics Software Engineer is a professional who develops, maintains, and optimizes software that simulates or models physical systems and phenomena. They often work at the intersection of physics, computer science, and engineering, creating tools for scientific research, simulations, or real-time physics engines used in industries like gaming, aerospace, or research institutions. These engineers typically have a strong background in both physics and programming, enabling them to translate complex physical formulas and concepts into efficient and accurate code. Their work is crucial for advancing technology in areas such as computational physics, virtual reality, and engineering design.

How does a Physics Software Engineer typically collaborate with scientists and other engineering teams during a project?

Physics Software Engineers often work closely with physicists, data scientists, and hardware engineers to translate complex physical models into reliable software solutions. Collaboration usually involves regular meetings to clarify requirements, iterative development cycles to test and validate simulation accuracy, and ongoing feedback to refine algorithms. Effective communication and teamwork are essential, as engineers must bridge the gap between theoretical concepts and practical implementation while ensuring that software integrates smoothly with other systems. This collaborative environment fosters continuous learning and problem-solving, making the role both challenging and rewarding.
What cities in Florida are hiring for Physics Software Engineer jobs? Cities in Florida with the most Physics Software Engineer job openings:
Senior Software Engineer C#/.NET

Senior Software Engineer C#/.NET

WGI

Winter Springs, FL

$107K - $141K/yr

Full-time

Re-posted 11 days ago


Job description

We have an opening for a Senior Software Engineer specializing in C#/.NET, with 8+ years of experience graphics programming, and Windows desktop application development. The successful candidate will be part of our Software Development Team and assist in maintaining, enhancing, and developcreating new features for our desktop application (StormWiseTM StormWiseTM), working closely with our software engineers and subject-matter experts. The candidate's initial primary focus will be learning and supporting the architecture of the existing codebase. Ultimately, the candidate will be tasked with optimizing the existing codebase and developing new features and enhancements. 

Streamline Technologies Inc. is a software development firm located in the Orlando,FL area, specializing in water resources engineering applications and flood forecasting.

Our philosophy and reputation are built on providing innovative software solutions such as the widely used hydrodynamic stormwater model, StormWiseTM (formerly ICPR ®), and our flood forecasting technology, FloodWiseTM.

Our water resources and flood forecasting applications include complex physics-based mathematical models that simulate the rainfall-runoff process, natural & man-made drainage system hydraulics, groundwater flow, water quality, and green stormwater infrastructure. Our applications center around a geospatial graphical interface that utilizes aerial imagery, thematic-based polygons, and digital elevation models. 

#LI-onsite


  • Own and evolve the geospatial rendering engine, the cartographic display layer that visualizes aerial imagery, thematic polygon layers, terrain surfaces, and drainage networks within our desktop platform 
  • Build, maintain, and enhance the drawing and editing tools that engineers use to create, modify, and inspect hydraulic/hydrologic model geometry directly on the map 
  • Implement and optimize 2D/3D rendering pipelines using DirectX (raster tiles, vector overlays, TINs, contour surfaces) 
  • Develop computational geometry algorithms for spatial operations such as polygon intersection, triangulation, coordinate transformations, and surface interpolation 
  • Integrate geospatial data formats and coordinate systems (shapefiles, geodatabases, raster formats) 
  • Collaborate directly with subject-matter experts to optimize the existing codebase and develop new features and enhancements. 
  • Participate in code reviews, technical documentation, unit testing, and continuous improvement of engineering practices 
  • Mentor junior staff and assist with the technical direction of our platform 

Required Skills 

  • Strong proficiency in C# / .NET development (Framework 4.8+, WinForms) 
  • Experience with DirectX, OpenGL, or a comparable graphics API for custom 2D/3D rendering (not just consuming a charting library) 
  • Strong background in vector and raster display technologies,  - built or substantially extended a mapping, GIS/CAD, or geospatial visualization layer 
  • Strong background in geometry and linear algebra as applied to graphics or GIS (projections, transformations, spatial indexing) 
  • Experience with programming vector and raster display technologies 
  • Experience with Git, branching strategies, CI/CD pipelines, and modern software engineering best practices 
  • Ability to communicate complex technical concepts clearly to cross-functional and non-technical stakeholders 
  • Experience with GDAL, SlimDX, or SharpDX 
  • Strong debugging skills using Visual Studio, VS Code, and diagnostic tools 

Preferred but required 

  • Familiarity with GIS concepts and processes — coordinate reference systems, map projections, spatial databases, and geoprocessing 
  • General knowledge of ArcGIS, QGIS, Global Mapper,