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Physics Based Game Developer Jobs (NOW HIRING)

NY · On-site

$97K - $111K/yr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... Have worked with physics-based gameplay * Have mentored or reviewed other artists' work We value ...

Senior 3D Gameplay Artist

Finland, MN · On-site

$119K - $136K/yr

Homa is a global mobile game developer and publisher creating games people love. We partner with ... Have worked with physics-based gameplay * Have mentored or reviewed other artists' work We value ...

... and based out of Miami. We are a small but mighty game studio known for putting out fun and ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

... and based out of Miami. We are a small but mighty game studio known for putting out fun and ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR ... based interfaces . * Support testing, debugging, and performance optimization across multiple ...

We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D ... Location & Work Arrangement This role is based in Renton, WA and follows a hybrid schedule, with in ...

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How much do physics based game developer jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for physics based game developer in the United States is $30.08, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $38.70 per hour, depending on experience, location, and employer.

What is a physics based game developer?

A Physics Based Game Developer is a specialized software developer who creates video games that utilize realistic physics engines to simulate real-world behaviors and interactions. These developers are responsible for implementing mechanics such as gravity, collision, motion, and other physical properties to make gameplay more immersive and believable. They often work closely with designers and artists to ensure that in-game objects and characters react in lifelike ways. This role requires strong programming skills, usually in languages like C++ or C#, and a solid understanding of physics and mathematics. Physics based game developers play a crucial role in developing engaging and interactive gaming experiences.

What are the key skills and qualifications needed to thrive as a physics based game developer?

To excel as a Physics Based Game Developer, you need a solid background in computer science, mathematics, and physics, often backed by a degree in a related field and experience with game development frameworks. Familiarity with engines like Unity or Unreal, proficiency in programming languages such as C++ or C#, and knowledge of physics simulation libraries are typically required. Strong problem-solving skills, creativity, and effective teamwork distinguish top performers in this role. These abilities are crucial for designing realistic and engaging gameplay mechanics that rely on accurate physics simulation and seamless collaboration within development teams.

What are some common challenges faced by physics based game developers during the development process?

Physics Based Game Developers often encounter challenges such as ensuring that in-game physics remain both realistic and fun, while also optimizing for performance across different platforms. Balancing the complexity of accurate simulations with the need for smooth gameplay can require creative problem-solving and frequent collaboration with designers and artists. Additionally, developers must rigorously test and debug interactions to prevent unpredictable outcomes that could negatively impact the player experience. Working closely with QA teams and utilizing robust physics engines are essential aspects of overcoming these challenges.

What are popular job titles related to Physics Based Game Developer jobs?

For Physics Based Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Physics Based Game Developer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 15% Part Time, and 7% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $62,559 per year, or $30.1 per hour.

Physics Based Simulation Software Acquisition Engineer

Chantilly, VA • On-site

SAIC
IT Services • 10K+ employees

$160K - $200K/yr

Other

Posted yesterday

New


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 227 rated it services


Job description

Job ID: 2616596
Location: Chantilly, VA, US
Date Posted: 2026-09-08
Category: Engineering and Sciences
Subcategory: Systems Engineer
Schedule: Full-Time
Shift: Day Job
Travel: Yes - 25% of the time
Minimum Clearance Required: TS.SCI_wPoly
Clearance Level Must Be Able to Obtain: None
Potential for Remote Work: ORA_ON_SITE
Description
SAIC is seeking a Physics Based Simulation Software Acquisition Engineer to join the Air Force, Space and Intelligence Business Group providing systems engineering and technical advisory services to a rapidly expanding Government Intelligence Community (IC) customer. The customer is developing the next generation of space and ground systems, architectures, and hardware and software solutions.
The Physics Based Simulation Software Acquisition Engineer will serve as a subject matter expert (SME) to support physics-based modeling and simulation efforts (including tools development) for satellite system resiliency. As a key member of our on-site SETA team, the position plays a vital role in contributing to delivery of space protection capabilities into operations.
The Physics Based Simulation Software Acquisition Engineer responsibilities include, but are not limited to:
  • Work in a collaborative team environment studying and analyzing a wide variety of problems in the Space domain.
  • Identify Agile solution and program epics with acceptance criteria and ensure prime development and subcontractors align to government requirements.
  • Optimize pre-increment planning and iterative integration demos via Agile software development best practices.
  • Assess developer performance by analyzing contract deliverables for demonstrations and oversee testing for achieving pertinent objectives.
  • Analyze developer recommendations for software enhancements across cloud, on premises, and HPC environments.
  • Write Statements of Work for upcoming systems acquisitions
  • Advise Contracting Officer Technical Representative (COTR) on developer performance through cost, schedule, and performance analysis and evaluation.
  • Identify risks and provide unique courses of action to solve complex technical problems.
  • Review contractor submissions for technical accuracy and provide government personnel detailed critical analysis.
  • Organize and execute tools demonstrations to the user community (one to two times per year).

Qualifications
Minimum:
  • Must possess an active TS/SCI clearance with polygraph.
  • Bachelor's and nine (9) years or more experience; master's and seven (7) years or more experience; PhD and four (4) years or more experience in a STEM related field (Engineering, Mathematics, Physics, Aerospace, Computer Science or similar)
  • Possess the skill to communicate, coordinate, and engage customers independently.
  • Capacity to work in a fast-paced, dynamic, and small team environment.
  • Able to operate successfully both independently and as a team-member.
  • Capability to communicate with clarity and accuracy both verbally and written.
  • Familiarity with the functional mission areas and key intelligence issues.

Desired:
  • Experience with physics-based modeling and simulation techniques and tools.
  • Experience with AI/ML applications.
  • Knowledge of intelligence production cycle, limitations, and when to apply engineering judgment.

Target salary range: $160,001 - $200,000. The estimate displayed represents the typical salary range for this position based on experience and other factors.
SAIC is a premier technology integrator providing full life cycle services and solutions in the technical, engineering, intelligence, and enterprise information technology markets. SAIC is Redefining Ingenuity through its deep customer and domain knowledge to enable the delivery of systems engineering and integration offerings for large, complex projects. SAIC's approximately 15,000 employees are driven by integrity and mission focus to serve customers in the U.S. federal government. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $4.5 billion. For more information, visit saic.com. For information on the benefits SAIC offers, see .

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