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Part Time Stop Motion Animation Jobs (NOW HIRING)

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Part Time Stop Motion Animation information

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$10

$39

$70

How much do part time stop motion animation jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for part time stop motion animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a part time stop motion animation?

A part time stop motion animation job involves creating animated sequences using physical objects, models, or puppets, and photographing them frame by frame to produce movement. Typically, these roles require skills in model making, animation, and sometimes editing. Working part time means you may work fewer hours or on a flexible schedule, often assisting with specific projects or segments of a larger animation. These positions are common in film, television, advertising, and social media content creation. It's a creative role that requires attention to detail and patience.

What are the key skills and qualifications needed to thrive as a part time stop motion animator, and why are they important?

To thrive as a Part Time Stop Motion Animator, you need a solid understanding of animation principles, storytelling, and a portfolio demonstrating your creative abilities. Familiarity with animation software (such as Dragonframe), camera equipment, and editing tools like Adobe Premiere or After Effects is typically required. Exceptional attention to detail, patience, and strong time management skills help you excel in this meticulous and iterative work. These competencies ensure high-quality, engaging animations are produced efficiently, even within part-time constraints.

What are some common challenges faced by part time stop motion animators, and how can they be managed?

Part-time stop motion animators often face challenges with time management and project continuity, as the animation process is time-consuming and requires meticulous attention to detail. Balancing multiple projects or commitments can make it difficult to maintain consistency in style and pacing. Effective communication with the team, setting realistic milestones, and staying organized with detailed notes and shot lists can help overcome these challenges. Leveraging collaborative tools and scheduling regular check-ins also contributes to a smoother workflow and cohesive final product.

What is the difference between Part Time Stop Motion Animation vs Part Time 3D Animator?

AspectPart Time Stop Motion AnimationPart Time 3D Animator
Required SkillsStop motion techniques, model making, camera work3D modeling, rigging, rendering
Work EnvironmentStudios, production houses, freelance projectsAnimation studios, gaming, film post-production
Common Industry UsageAnimation for commercials, short films, educational contentVideo games, movies, virtual reality

Both roles involve animation but differ in techniques and tools. Part Time Stop Motion Animation focuses on physical models and frame-by-frame filming, while Part Time 3D Animator works with digital models and software. Understanding these differences helps in choosing the right career path or job opportunity in the animation industry.

How to get a job in part time stop motion animation?

To get a part-time stop motion animation job, build a portfolio showcasing your work, gain experience with animation software like Dragonframe or Stop Motion Studio, and develop skills in storytelling and set design. Networking through online platforms, attending industry events, and applying to studios or freelance opportunities can also increase your chances of employment.
More about Part Time Stop Motion Animation jobs

What are the most commonly searched types of Stop Motion Animation jobs?

The most popular types of Stop Motion Animation jobs are:

What job categories do people searching Part Time Stop Motion Animation jobs look for?

The top searched job categories for Part Time Stop Motion Animation jobs are:

Infographic showing various Part Time Stop Motion Animation job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 11% Part Time, and 3% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

Full-time, Part-time

Re-posted 22 days ago


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.


The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities:


•    UX Researcher (NYC Campus Only)
Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
•    Animation & Virtual Production (NYC & LI Campuses)
Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
•    Design Historian (Online Asynchronous)
Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
•    Motion Graphics (LI Campus Only)
Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
•    Maya: Hard Surface Modeling (NYC Campus Only)
Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
•    Product Growth Design (NYC Campus Only)
Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.
•    Visual Identity & Brand Systems (NYC & LI Campuses)
Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.

General Duties
•    Collaborate with department chairs and coordinators on course progress.
•    Support a positive, inclusive, and engaging learning environment.
•    Adhere to university policies and academic integrity guidelines.
 


Qualifications (By Role):

UX Researcher- Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. 

Animation & Virtual Production - Master’s or Bachelor’s + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. 

Design Historian - Master’s+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. 

Motion Graphics - Bachelor’s (Master’s preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. 

Maya – Hard Surface Modeling - Bachelor’s (Master’s preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. 

Product Growth Design - Bachelor’s (Master’s preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. 

Visual Identity - Bachelor’s (Master’s preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

To Apply Submit a cover letter and CV for consideration.


New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Adjunct Faculty offered hourly rate is contingent on applicable rank.


USD $99.00/Hr.
USD $108.00/Hr.