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Part Time Stop Motion Animation Jobs (NOW HIRING)

Motion Graphic Designer

Denver, CO · On-site

$55K - $62K/yr

... animation skills, extra points if you are an editor and designer • A professional portfolio ... Our 401(k) program offers full, part-time and temporary employees the opportunity to contribute ...

Graphic Designer - Part-Time

Norwich, CT · Remote

$35K - $40K/yr

Create motion graphics, animations, and video edits for digital content * Support the development ... The part-time salary range for this position is $35,000 to $40,000, with salary commensurate with ...

Multimedia Teaching Artist

Oakland, CA · On-site

$30 - $40/hr

We're hiring part-time Teaching Artists for August 2026 to help expand our capacity to serve more ... animation software) * Additional media skills a plus: Photography, Motion Graphics, Music ...

We're hiring part-time Teaching Artists for August 2026 to help expand our capacity to serve more ... animation software) * Additional media skills a plus: Photography, Motion Graphics, Music ...

Showing results 21-40

Part Time Stop Motion Animation information

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$10

$39

$70

How much do part time stop motion animation jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for part time stop motion animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a part time stop motion animation?

A part time stop motion animation job involves creating animated sequences using physical objects, models, or puppets, and photographing them frame by frame to produce movement. Typically, these roles require skills in model making, animation, and sometimes editing. Working part time means you may work fewer hours or on a flexible schedule, often assisting with specific projects or segments of a larger animation. These positions are common in film, television, advertising, and social media content creation. It's a creative role that requires attention to detail and patience.

What are the key skills and qualifications needed to thrive as a part time stop motion animator, and why are they important?

To thrive as a Part Time Stop Motion Animator, you need a solid understanding of animation principles, storytelling, and a portfolio demonstrating your creative abilities. Familiarity with animation software (such as Dragonframe), camera equipment, and editing tools like Adobe Premiere or After Effects is typically required. Exceptional attention to detail, patience, and strong time management skills help you excel in this meticulous and iterative work. These competencies ensure high-quality, engaging animations are produced efficiently, even within part-time constraints.

What are some common challenges faced by part time stop motion animators, and how can they be managed?

Part-time stop motion animators often face challenges with time management and project continuity, as the animation process is time-consuming and requires meticulous attention to detail. Balancing multiple projects or commitments can make it difficult to maintain consistency in style and pacing. Effective communication with the team, setting realistic milestones, and staying organized with detailed notes and shot lists can help overcome these challenges. Leveraging collaborative tools and scheduling regular check-ins also contributes to a smoother workflow and cohesive final product.

What is the difference between Part Time Stop Motion Animation vs Part Time 3D Animator?

AspectPart Time Stop Motion AnimationPart Time 3D Animator
Required SkillsStop motion techniques, model making, camera work3D modeling, rigging, rendering
Work EnvironmentStudios, production houses, freelance projectsAnimation studios, gaming, film post-production
Common Industry UsageAnimation for commercials, short films, educational contentVideo games, movies, virtual reality

Both roles involve animation but differ in techniques and tools. Part Time Stop Motion Animation focuses on physical models and frame-by-frame filming, while Part Time 3D Animator works with digital models and software. Understanding these differences helps in choosing the right career path or job opportunity in the animation industry.

How to get a job in part time stop motion animation?

To get a part-time stop motion animation job, build a portfolio showcasing your work, gain experience with animation software like Dragonframe or Stop Motion Studio, and develop skills in storytelling and set design. Networking through online platforms, attending industry events, and applying to studios or freelance opportunities can also increase your chances of employment.
More about Part Time Stop Motion Animation jobs

What are the most commonly searched types of Stop Motion Animation jobs?

The most popular types of Stop Motion Animation jobs are:

What job categories do people searching Part Time Stop Motion Animation jobs look for?

The top searched job categories for Part Time Stop Motion Animation jobs are:

Infographic showing various Part Time Stop Motion Animation job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 11% Part Time, and 3% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Hybrid | Character Animator (Facial & Performance Capture) $50-$80/hour

24-MAG LLC

Manhattan, NY

$50 - $80/hr

Part-time

Posted 2 days ago

New


Job description

Specialised Part-Time Opportunity For Experienced Character Animators

We are sharing a specialised part-time opportunity for experienced character animators with deep expertise in facial animation, performance capture, and translating subtle human expression into convincing character performance.

This role supports advanced AI research focused on performance transfer — preserving an actor's timing, emotion, facial expression, and physical nuance when transferring a performance into new visual outputs. Selected animators will help establish professional evaluation standards, curate challenging benchmark examples, and define how AI-generated character performances should be assessed.

Key Responsibilities

Character Performance Evaluation

  • Evaluate AI-generated character performances for emotional authenticity and physical fidelity
  • Assess whether timing, expression, gesture, and movement accurately preserve the original performance
  • Identify subtle losses in emotional beats, micro-expressions, facial movement, and body language
  • Evaluate whether performances feel natural, coherent, and believable
  • Apply professional animation judgement to distinguish technically correct movement from convincing character performance

Facial Animation & Performance Capture

  • Assess facial keyframe animation, motion-capture solving, cleanup, and motion editing
  • Evaluate facial expressions, eye movement, lip behaviour, and subtle performance cues
  • Identify inconsistencies introduced during performance transfer
  • Review facial and performance rigs from the perspective of expressive fidelity
  • Apply knowledge of performance capture pipelines to complex evaluation scenarios

Evaluation Standards & Rubric Development

  • Define clear criteria for high-quality character and facial performance
  • Develop evaluation guidelines covering emotional resonance, timing, movement, and physical fidelity
  • Identify weaknesses or blind spots in existing evaluation methodologies
  • Translate expert animation judgement into structured and repeatable assessment criteria
  • Refine standards for difficult or ambiguous performance cases

Benchmark & Sample Curation

  • Identify representative examples of performances ranging from straightforward to technically challenging
  • Curate benchmark material that tests nuanced character-performance capabilities
  • Select examples involving subtle emotional transitions, complex expressions, or difficult motion
  • Generate visual samples for targeted testing and comparison where required
  • Help establish meaningful reference points for measuring model improvements

AI Evaluation & Visual Analysis

  • Review AI-assisted visual outputs using professional animation standards
  • Translate subtle performance differences into clear and precise written descriptions
  • Produce observations suitable for evaluation templates, captions, and structured research data
  • Identify recurring model weaknesses across character and facial performance
  • Use AI tools and workflows to support testing and comparative evaluation

Collaboration & Calibration

  • Work with other animation and visual subject-matter experts to maintain consistent evaluation standards
  • Participate in calibration sessions and structured review processes
  • Discuss complex performance cases and establish shared quality thresholds
  • Help define the expertise and evaluation criteria required for larger reviewer teams
  • Collaborate with research and programme teams on evolving evaluation methodologies

Ideal Profile

  • 4+ years of hands-on professional experience as a Character Animator, Facial Animator, Performance Animator, or closely related specialist
  • Character or human performance must be a core part of your professional animation work
  • Verifiable credits on at least 2 feature films, animated features, or AAA game cinematics with recognised studios
  • Direct experience with facial animation and/or performance capture
  • Relevant experience may include facial keyframing, motion-capture solving, cleanup, motion editing, or technical design of facial and performance rigs
  • Exceptional eye for micro-expressions, emotional beats, timing, and subtle physical performance
  • Strong understanding of what makes animated human or character performance feel authentic
  • Familiarity with AI tools and visual-generation workflows
  • Ability to generate visual samples for evaluation and comparison
  • Excellent written English and ability to describe complex visual and performance details precisely
  • Reliable access to a 4K-resolution monitor is advantageous
  • Candidates should have specialised character-performance experience rather than backgrounds focused primarily on cinematography, lighting, colour, compositing, editing, environments, effects, layout, or generalist 3D work
  • Must be based in the United States and able to attend occasional in-person working sessions in Playa Vista, Los Angeles or New York City

Engagement Details

  • Part-time engagement
  • Hybrid working arrangement with work primarily completed remotely
  • In-person working sessions approximately once or twice per month
  • Onsite sessions will take place in Playa Vista, CA or New York, NY
  • Compensation: $50–$80/hour
  • Projects may be extended, shortened, or concluded based on project needs and performance
  • Work must be completed without using confidential or proprietary information belonging to any employer, client, studio, institution, or other third party

This opportunity is available through 24-MAG LLC. We connect experienced professionals with remote consulting opportunities across technical, evaluation, and project-based workstreams.

By submitting this application, you acknowledge that your information may be processed by 24-MAG LLC for recruitment and opportunity matching in accordance with our Privacy Policy: https://www.24-mag.com/privacy-policy.