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Part Time Sequel Jobs (NOW HIRING)

... sequel; Petal Runner, a love letter to Game Boy Color-era RPGs; and the chill vibes simulator ... This is a temporary part-time, non-exempt position with an anticipated base of $40-44 hourly DOE ...

... sequel; Petal Runner, a love letter to Game Boy Color-era RPGs; and the chill vibes simulator ... This is a temporary part-time, non-exempt position with an anticipated base of $35-38 hourly DOE ...

... sequel; Petal Runner, a love letter to Game Boy Color-era RPGs; and the chill vibes simulator ... This is a temporary part-time, non-exempt position with an anticipated base of $35-38 hourly DOE ...

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Showing results 1-20

Part Time Sequel information

See salary details

$23K

$55.3K

$75K

How much do part time sequel jobs pay per year?

As of Jul 3, 2026, the average yearly pay for part time sequel in the United States is $55,295.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $61,000.00 per year, depending on experience, location, and employer.

What is the 3 month rule for jobs?

The 3 month rule in a part-time sequel role typically refers to a probationary period of three months during which an employee's performance and fit for the position are evaluated. During this time, employers may assess skills, reliability, and adherence to company policies before offering permanent employment or benefits.

What 2nd job can I do from home?

Part Time Sequel is a role that can often be performed remotely, such as data entry, customer support, or virtual assistance. These jobs typically require basic computer skills and flexible schedules, making them suitable for working from home.

What jobs pay 4000 a week without a degree?

Part-time roles that can pay around $4,000 weekly typically involve high-demand skills such as freelance consulting, specialized trades like plumbing or electrical work, or sales positions with commission. These jobs often require experience, certifications, or strong networks rather than formal degrees and may involve flexible or irregular hours.

What is the difference between Part Time Sequel vs Part Time Script Coordinator?

AspectPart Time SequelPart Time Script Coordinator
Required CredentialsFilm/TV related education, scripting experienceScript writing, editing, and coordination skills
Work EnvironmentFilm/TV production sets, editing roomsProduction offices, script departments
Employer & Industry UsageStudios, production companiesTV networks, production companies
Common Search & ComparisonOften compared for script-related roles in TV/filmRelated to script management and coordination

Part Time Sequel primarily involves working on film or TV sequels, focusing on scripting and editing. Part Time Script Coordinator handles script organization and coordination in TV or film productions. While both roles require script-related skills, Sequel roles emphasize creative scripting, whereas Script Coordinators focus on managing script flow and communication within production teams.

What jobs make $3,000 a day?

High-paying jobs such as specialized surgeons, corporate executives, and certain sales directors can earn $3,000 or more per day, often requiring advanced skills, extensive experience, and relevant certifications. In some cases, freelance consultants or traders in finance and real estate may also reach this level with significant deal volume or performance-based earnings.
More about Part Time Sequel jobs
What cities are hiring for Part Time Sequel jobs? Cities with the most Part Time Sequel job openings:
What are the most commonly searched types of Sequel jobs? The most popular types of Sequel jobs are:
What states have the most Part Time Sequel jobs? States with the most job openings for Part Time Sequel jobs include:
What job categories do people searching Part Time Sequel jobs look for? The top searched job categories for Part Time Sequel jobs are:
Infographic showing various Part Time Sequel job openings in the United States as of June 2026, with employment types broken down into 59% Full Time, and 41% Part Time. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $55,295 per year, or $26.6 per hour.
Producer

$40 - $44/hr

Part-time

Posted 29 days ago


Job description

Founded in 2005, iam8bit is a creative production emporium that has quietly redefined the entertainment industry, time and time again. Collaborating with a plethora of partners and narrative-busting IPs, iam8bit punctuates the importance of engaging with fans directly. By creating the video game industry's very first community events, the company injected the idea of experiential immersion into game and film marketing. iam8bit also played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games.


In 2020, iam8bit evolved into financing and publishing games, including the smash hit Escape Academy and its upcoming sequel; Petal Runner, a love letter to Game Boy Color-era RPGs; and the chill vibes simulator Simpler Times. The company is based in Los Angeles and co-owned/co-creatively directed by Jon M. Gibson and Amanda White.


Iam8bit Presents is looking for aProducer to help drive the delivery of our slate of games. This is a key role project managing multiple games, including establishing requirements, managing schedules, and facilitating communications with development teams and vendors. We're looking for someone who will never compromise quality, continuously inspect and improve processes, and promote sustainable, realistic game development. We are a small team and looking for a resourceful problem-solver who is highly communicative, agile, and creative! This position reports to the Head of Games.


RESPONSIBILITIES

  • Act as the central point of communication for development teams, providing regular updates to stakeholders and addressing any concerns or roadblocks.
  • Manage timelines for milestones, artifacts, and deadlines across publishing and development.
  • Proactively manage and reduce project risks throughout production, using project management methodologies.
  • Use creative problem solving skills to unblock developers and navigate through ambiguity.
  • Proactively identify areas for improvement by helping to develop and refine templates and frameworks used for publishing, production, and release management.
  • Provide constructive feedback on game quality and player experience, representing the voice of the player to guide the team toward necessary iteration.
  • Procure vendors for publishing services such as localization and porting, serving as a liaison between them and development teams.
  • Support release of games, DLC, patches, and updates by ensuring all required checks and approvals for release are completed.
  • Work with QA to help triage issues, maintain priority lists and support planning of hotfixes, patches, and content releases.


MINIMUM REQUIREMENTS

  • 3-5 years of game production experience developing console & PC games.
  • Experience working in agile environments and using project management tools.
  • Exceptional written & spoken communication skills.
  • Excellent planning, organization, and time management skills.
  • High attention to detail and able to juggle multiple projects at once.
  • Thorough understanding of Jira processes and administration.
  • Strong problem-solving and prioritization skills..
  • Able to demonstrate a high level of initiative, autonomy, and self-sufficiency.
  • Respect for cultural differences and ability to communicate successfully with international development partners.


PREFERRED QUALIFICATIONS

  • Bachelor's Degree in Game Design, Communications, Computer Science, Business, or similar field.
  • Thorough understanding of Jira processes and administration.
  • Experience with first party submissions and release management (code & metadata) for Sony, Nintendo, and Xbox
  • Experience leading or managing playtesting.
  • Experience in mobile, PC, and console games.
  • Coding knowledge.
  • Has shipped at least one game.
  • Experience directing the work of individual contributors and/or external vendors. .
  • Experience in both game publishing and development.
  • Bilingual.


This is a temporary part-time, non-exempt position with an anticipated base of $40-44 hourly DOE with an expectation of 24-30 hours per week through December 18, 2026. Core Office Hours are 9:00am-5:30pm, Monday - Friday. The position is fully onsite at our offices in Highland Park.


EQUAL OPPORTUNITY EMPLOYER

iam8bit is an equal opportunity employer and is committed to providing a work environment that is free from discrimination and harassment. We celebrate diversity and are committed to creating an inclusive environment for all employees.