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Overnight Remote Video Game Jobs (NOW HIRING)

... game for us. Currently, we are looking for a creative and detail-oriented Video Editor to join our ... Fully remote and full-time work (8 hours) from anywhere in the world; * Career opportunities in the ...

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Game Designer (NPC)

Frisco, TX · Remote

$145K/yr

... video games. Our games are entrenched with rich universes that are expanded upon via transmedia ... Remote

Our growing team has decades of experience in AAA video game development building and leading large ... We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ...

Onebrief operates as an all-remote company, though many of our employees work alongside our ... the video game industry to build the future of simulations, modeling, and operations with ...

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Overnight Remote Video Game information

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How much do overnight remote video game jobs pay per hour?

As of Jun 29, 2026, the average hourly pay for overnight remote video game in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Overnight Remote Video Game vs Night Shift Video Game Tester?

AspectOvernight Remote Video GameNight Shift Video Game Tester
Work EnvironmentRemote, flexible hours, overnight scheduleOn-site or remote, night hours, testing new games
Required CredentialsBasic gaming knowledge, sometimes QA or testing experienceGaming skills, attention to detail, sometimes QA certifications
Employer & Industry UsageGame developers, QA companies, remote testing platformsGame studios, QA firms, testing centers

Overnight Remote Video Game roles typically involve testing or playing games remotely during overnight hours, often with flexible schedules. Night Shift Video Game Testers may work on-site or remotely during night hours, focusing on quality assurance and bug detection. Both roles require gaming knowledge, but the overnight remote position emphasizes flexibility and remote work, while night shift testers focus on on-site or structured testing during night hours.

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What are the most commonly searched types of Remote Video Game jobs? The most popular types of Remote Video Game jobs are:
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What job categories do people searching Overnight Remote Video Game jobs look for? The top searched job categories for Overnight Remote Video Game jobs are:
Sr Software Engineer - Gameplay (NST)

Sr Software Engineer - Gameplay (NST)

Nintendo

Redmond, WA • On-site, Remote

$137K - $180K/yr

Other

Posted 20 days ago


Key responsibilities

  • Develops, writes, debugs, and maintains clear and portable code using relevant programming languages.

  • Allocates work to other team members, supervises their results, and manages team members' performance.

  • Reviews and optimizes other engineers' code and provides technical documentation and explanations.


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

96th of 192 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
  • Reviews and optimizes other engineers' code.
  • Provides effective solutions by applying advanced programming skills and knowledge.
  • Provides technical documentation and explanations intended for distribution to other parties.
  • Allocates work to other team members and supervises their results.
  • Mentors less experienced members of the team.
  • Makes recommendations regarding system architectural design, data structures, and algorithm development.
  • Manages team members' performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 7 or more years of software engineering experience in the relevant field.
  • Strong all-around programming skills including ability to review and optimize other engineers' code.
  • Strong understanding of core technologies, toolsets, and common workflows for video game development.
  • In-depth understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of the relevant programming languages (C/C++/C#).
  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development - to ensure high-quality execution and successful outcomes.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.