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Overnight Game Environment Artist Jobs (NOW HIRING)

Optimize textures and livery assets to meet simulator standards and maintain efficient in-game ... Organized, self-motivated, and capable of managing deadlines independently in a remote environment.

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The Game Artist III sets the visual direction for slot game development from concept, design ... Work Environment: OFFICE: Quiet and within a secured office location Physical Demands: * While ...

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You are equally an artist and a designer, with the ability to touch every aspect of the level ... Identify, troubleshoot and resolve visual issues with in-game environment assets and character ...

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You are equally an artist and a designer, with the ability to touch every aspect of the level ... Identify, troubleshoot and resolve visual issues with in-game environment assets and character ...

New

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Overnight Game Environment Artist information

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$37K

$123.1K

$196K

How much do overnight game environment artist jobs pay per year?

As of Aug 21, 2026, the average yearly pay for overnight game environment artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Overnight Game Environment Artist vs Regular Game Environment Artist?

AspectOvernight Game Environment ArtistRegular Game Environment Artist
Work HoursTypically works overnight shifts, often to meet deadlines or coordinate with global teamsStandard daytime hours during regular business days
Work EnvironmentOften in studio or remote, with a focus on quick turnaround projectsSimilar environment but with more predictable hours
Skills & CredentialsProficiency in 3D modeling, texturing, and game engines; experience with deadlinesSimilar skill set, often with more emphasis on long-term project development

Both roles require strong technical skills in 3D art and game engines. The main difference lies in work hours and schedule flexibility, with Overnight Game Environment Artists working overnight shifts to meet project deadlines or coordinate with international teams, while Regular Game Environment Artists work during standard hours.

More about Overnight Game Environment Artist jobs

What cities are hiring for Overnight Game Environment Artist jobs?

Cities with the most Overnight Game Environment Artist job openings:

What are the most commonly searched types of Game Environment Artist jobs?

The most popular types of Game Environment Artist jobs are:

What states have the most Overnight Game Environment Artist jobs?

States with the most job openings for Overnight Game Environment Artist jobs include:

Infographic showing various Overnight Game Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Expression of Interest - Unreal Environment Artist

AGBO Films LLC

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Temporary

Re-posted 15 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:
  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:
  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.