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Opengl Jobs in Oregon (NOW HIRING)

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Opengl information

See Oregon salary details

$63.3K

$125.7K

$184K

How much do opengl jobs pay per year?

As of Aug 25, 2026, the average yearly pay for opengl in Oregon is $125,655.00, according to ZipRecruiter salary data. Most workers in this role earn between $105,725.00 and $138,141.00 per year, depending on experience, location, and employer.

What is an OpenGL?

An OpenGL job typically involves developing graphics applications using the OpenGL API, which is widely used for rendering 2D and 3D graphics. Professionals in this field work on tasks such as game development, simulation software, virtual reality, and CAD applications. They need proficiency in C++, OpenGL shaders, and GPU programming to optimize rendering performance. These roles often require knowledge of computer graphics concepts, linear algebra, and parallel processing using OpenGL extensions.

What are the key skills and qualifications needed to thrive in the OpenGL position?

To thrive in an OpenGL Developer role, you need a strong proficiency in C/C++ programming, a deep understanding of OpenGL graphics APIs, and experience in computer graphics or game development. Familiarity with GLSL shading language, graphics debugging tools, and commonly used frameworks like GLFW or SDL is important, and relevant certifications in computer graphics or software engineering can be beneficial. Problem-solving, attention to detail, effective communication, and the ability to work collaboratively enhance success in this field. These skills ensure developers can efficiently create high-performance, visually compelling graphics applications while effectively collaborating within interdisciplinary teams.

What are the typical responsibilities of an OpenGL developer on a project team?

As an OpenGL Developer, you are primarily responsible for designing and implementing real-time graphics features, optimizing rendering pipelines, and debugging visual issues in applications or games. You will frequently collaborate with artists, game designers, and other engineers to integrate assets and ensure seamless visual experiences. Expect to participate in code reviews, document technical workflows, and stay up to date with evolving graphics technologies. This role often involves both creative problem-solving and technical expertise, contributing to a dynamic, collaborative development environment.

What are popular job titles related to Opengl jobs in Oregon?

For Opengl jobs in Oregon, the most frequently searched job titles are:

Infographic showing various Opengl job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 6% Part Time, and 5% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $125,655 per year, or $60.4 per hour.

GPU Compiler Engineer

OR • On-site, Remote


Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 246 rated software companies

Great coworkers

People enjoy working here

Good employer


Full-time

Re-posted 11 days ago


Job description

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

What you will be doing:

  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++

  • Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools

  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions

  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages

What we need to see:

  • B.S. or degree in Computer Science/Engineering or equivalent experience

  • 2+ years of compiler code generation experience

  • Excellent hands-on C++ programming skills

  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems

  • Good communication and documentation skills and self-motivated

Ways to stand out from the crowd:

  • M.S./PhD. with significant compiler related project or thesis work preferred

  • Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)

  • Experience in developing CUDA, DirectX, OpenGL/Vulkan applications

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company".

With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Deep Learning, Artificial Intelligence, Autonomous Vehicles, Virtual Reality, etc. Our diverse team of talented, capable, and professional people are our greatest asset! If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993


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